My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Barrel Prince
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Prince Goblin Giant
Barbarian Barrel
Goblin Cage Goblin Barrel
The Log
Goblin Cage Goblin Demolisher Goblin Barrel Prince
Earthquake
Goblin Cage Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Cage Goblin Demolisher Goblin Barrel Prince
Fireball
Goblin Cage Goblin Barrel
Poison
Goblin Cage
Lightning
Goblin Cage Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Goblin Barrel Goblin Cage Goblin Demolisher Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Goblin Giant Goblin Cage The Log
Arrows
Zap Goblin Barrel Prince Goblin Giant
Goblin Cage
Zap Goblin Barrel The Log
Goblin Demolisher
Goblin Barrel
Prince Arrows Goblin Cage Goblin Giant
Prince
Zap Goblin Barrel Arrows The Log
Goblin Giant
Zap Arrows Goblin Barrel The Log
The Log
Zap Goblin Cage Prince Goblin Giant

Defense Synergies 2 8

Zap
Goblin Giant Arrows Goblin Cage Prince The Log
Arrows
Zap Prince
Goblin Cage
Zap Prince The Log
Goblin Demolisher
Goblin Barrel
Prince
The Log Zap Arrows Goblin Cage
Goblin Giant
Zap The Log
The Log
Prince Zap Goblin Cage Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Goblin Giant The Log
Zap Goblin Cage Prince The Log
Goblin Cage Prince
Goblin Cage Prince
Arrows Goblin Cage Prince The Log
Arrows The Log Zap
Zap Arrows Goblin Cage
Zap Arrows Goblin Cage Goblin Giant The Log
Goblin Cage Prince
Prince
Zap Arrows Goblin Giant The Log
Arrows Zap
Goblin Cage Prince Zap The Log
Zap Arrows Goblin Cage Prince The Log
Goblin Cage Prince
Zap Goblin Cage Prince The Log
Arrows Goblin Cage Prince
Arrows Goblin Cage Zap Prince The Log
Zap Arrows Goblin Cage The Log
Goblin Cage Prince
Arrows Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Prince
Zap Arrows Prince The Log
Zap Goblin Cage Prince Goblin Giant The Log
Prince Zap Goblin Cage Goblin Giant The Log
Goblin Cage Prince Goblin Giant
Arrows Zap Goblin Giant
Prince Goblin Cage Goblin Giant
Goblin Cage Prince Goblin Giant
Zap Goblin Cage Prince The Log
Goblin Cage Goblin Giant
Goblin Cage Prince
Zap Arrows Goblin Cage Prince Goblin Giant The Log
Prince Goblin Cage Goblin Giant
Goblin Cage
Zap Goblin Cage Prince Goblin Giant The Log
Arrows Zap Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows Goblin Giant The Log
Arrows Prince The Log
Zap Arrows The Log
Arrows Zap Goblin Giant
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Prince
Zap Arrows Prince The Log
Zap Arrows
The Log
Arrows
Zap Arrows Prince The Log
Zap Arrows The Log
Arrows The Log
Arrows
Zap Arrows Prince The Log
Zap Arrows The Log
Prince The Log
Arrows
Prince The Log
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Zap
Zap Arrows Prince The Log
Zap Arrows The Log
Zap Arrows
Zap
Zap Arrows The Log
Zap Arrows
Prince
Arrows The Log
Zap Prince
Zap Arrows
Arrows The Log
Prince
Arrows The Log Zap
Zap Arrows
Prince
Zap The Log
Zap
Zap Prince Goblin Giant The Log

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