My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Graveyard
Giant Snowball
Goblin Curse Graveyard
Zap
Goblin Curse Graveyard
Barbarian Barrel
Goblin Curse Graveyard
The Log
Goblin Curse Graveyard
Earthquake
Graveyard
Arrows
Goblin Curse Graveyard
Royal Delivery
Graveyard
Fireball
Poison
Goblin Curse Graveyard
Lightning
Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse The Log Arrows Freeze Graveyard Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Goblin Curse The Log Arrows

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Curse Graveyard Freeze The Log Mega Knight
Arrows
Zap Goblin Curse Graveyard Freeze Mega Knight
Goblin Curse
Zap Arrows The Log
Freeze
Graveyard Zap Arrows
The Log
Goblin Curse Zap Graveyard Mega Knight
Graveyard
Zap Arrows Freeze The Log Mega Knight
Mega Knight
Zap Arrows The Log Graveyard Archer Queen
Archer Queen
Mega Knight

Defense Synergies 3 5

Zap
Mega Knight Arrows The Log Archer Queen
Arrows
Mega Knight Zap
Goblin Curse
Freeze
Mega Knight
The Log
Archer Queen Zap Mega Knight
Graveyard
Mega Knight
Zap Arrows Freeze The Log
Archer Queen
The Log Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Zap Goblin Curse The Log Mega Knight
Mega Knight Goblin Curse Freeze
Goblin Curse Mega Knight
Arrows The Log Mega Knight
Arrows Freeze The Log Zap Mega Knight
Zap Arrows Goblin Curse Freeze
Zap Arrows The Log Mega Knight
Goblin Curse Archer Queen
Mega Knight
Goblin Curse Zap Arrows Freeze The Log Mega Knight
Arrows Zap Goblin Curse
Mega Knight Zap Goblin Curse Freeze The Log
Mega Knight Zap Arrows Goblin Curse Freeze The Log
Goblin Curse Mega Knight
Zap Goblin Curse Freeze The Log Mega Knight
Mega Knight Arrows
Arrows Mega Knight Zap The Log
Zap Arrows Freeze The Log Goblin Curse Mega Knight
Goblin Curse
Mega Knight Arrows Goblin Curse The Log
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Arrows The Log Mega Knight
Mega Knight Zap The Log
Mega Knight Zap The Log
Goblin Curse Mega Knight
Arrows Zap Goblin Curse Freeze
Mega Knight Goblin Curse
Zap Freeze Mega Knight The Log
Goblin Curse
Mega Knight
Mega Knight Zap Arrows The Log Archer Queen
Mega Knight Goblin Curse
Goblin Curse Mega Knight
Zap Freeze The Log Archer Queen
Arrows Mega Knight Zap Goblin Curse Freeze The Log Archer Queen
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows Zap Goblin Curse The Log
Arrows The Log
Arrows Freeze The Log
Zap Arrows Goblin Curse The Log Mega Knight
Arrows Zap Goblin Curse Freeze
Arrows The Log
Arrows The Log Zap Goblin Curse Freeze
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows Goblin Curse Archer Queen
The Log
Arrows Freeze
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Mega Knight
Arrows Freeze
Zap Arrows The Log Mega Knight
Zap Arrows Goblin Curse The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows Goblin Curse Freeze The Log Mega Knight
Arrows The Log Zap
Zap Arrows The Log Mega Knight
Zap Arrows Goblin Curse The Log
Zap Arrows Goblin Curse
Zap Freeze
Zap Arrows The Log Mega Knight
Zap Arrows Freeze
Mega Knight
Arrows Goblin Curse The Log
Zap Freeze
Zap Arrows Goblin Curse Archer Queen
Freeze
Arrows The Log
Mega Knight
Arrows The Log Zap
Zap Arrows Archer Queen
Mega Knight Archer Queen
Zap Freeze The Log Archer Queen
Zap Archer Queen
Zap Freeze The Log Mega Knight Archer Queen
Mega Knight

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