My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards Prince
Giant Snowball
Bats Skeleton Barrel Dart Goblin Guards
Zap
Bats Skeleton Barrel Dart Goblin Guards Prince
Barbarian Barrel
Skeleton Barrel Dart Goblin Guards
The Log
Skeleton Barrel Dart Goblin Guards Prince
Earthquake
Guards
Arrows
Bats Skeleton Barrel Dart Goblin Guards
Royal Delivery
Bats Skeleton Barrel Dart Goblin Guards Prince
Fireball
Skeleton Barrel Dart Goblin
Poison
Bats Skeleton Barrel Dart Goblin Guards
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Barrel Dart Goblin Guards Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Barrel

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Prince
Zap
Arrows Prince Bats Skeleton Barrel Dart Goblin Guards Mega Knight
Arrows
Zap Skeleton Barrel Prince Mega Knight
Skeleton Barrel
Bats Zap Arrows Dart Goblin Guards Prince Mega Knight
Dart Goblin
Zap Skeleton Barrel Prince Mega Knight
Guards
Zap Skeleton Barrel
Prince
Zap Mega Knight Bats Arrows Skeleton Barrel Dart Goblin
Mega Knight
Bats Prince Zap Arrows Skeleton Barrel Dart Goblin

Defense Synergies 2 16

Bats
Zap Dart Goblin Prince Mega Knight
Zap
Mega Knight Bats Arrows Skeleton Barrel Dart Goblin Guards Prince
Arrows
Mega Knight Zap Prince
Skeleton Barrel
Zap Dart Goblin Mega Knight
Dart Goblin
Bats Zap Skeleton Barrel Guards Prince Mega Knight
Guards
Zap Dart Goblin Prince
Prince
Bats Zap Arrows Dart Goblin Guards
Mega Knight
Zap Arrows Bats Skeleton Barrel Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Dart Goblin
Bats Zap Dart Goblin Prince Mega Knight
Prince Mega Knight Bats Dart Goblin
Prince Bats Dart Goblin Guards Mega Knight
Arrows Prince Mega Knight
Arrows Bats Zap Dart Goblin Guards Mega Knight
Bats Dart Goblin Zap Arrows
Zap Arrows Skeleton Barrel Dart Goblin Mega Knight
Prince
Guards Dart Goblin Prince Mega Knight
Bats Dart Goblin Guards Zap Arrows Mega Knight
Arrows Bats Zap Dart Goblin
Prince Mega Knight Bats Zap Guards
Mega Knight Bats Zap Arrows Dart Goblin Guards Prince
Prince Mega Knight
Zap Prince Mega Knight
Mega Knight Bats Arrows Prince
Arrows Mega Knight Bats Zap Dart Goblin Guards Prince
Zap Arrows Bats Dart Goblin Guards Mega Knight
Dart Goblin Prince
Mega Knight Bats Arrows Dart Goblin Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Prince
Zap Arrows Skeleton Barrel Prince Mega Knight
Guards Mega Knight Bats Zap Prince
Guards Prince Mega Knight Bats Zap
Guards Prince Mega Knight
Arrows Bats Zap Skeleton Barrel Dart Goblin
Guards Prince Bats Dart Goblin
Mega Knight Prince
Zap Mega Knight Bats Prince
Dart Goblin Guards
Mega Knight Bats Dart Goblin Guards Prince
Mega Knight Zap Arrows Guards Prince
Prince Mega Knight Guards
Dart Goblin Mega Knight
Guards Bats Zap Dart Goblin Prince
Bats Arrows Mega Knight Zap Dart Goblin
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Dart Goblin Guards
Arrows Zap Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Guards Prince
Zap Arrows Mega Knight
Arrows Bats Zap Skeleton Barrel Dart Goblin
Arrows Dart Goblin
Arrows Zap Skeleton Barrel Dart Goblin
Arrows Zap Skeleton Barrel Dart Goblin
Bats Guards Prince
Zap Arrows Skeleton Barrel Dart Goblin Prince
Zap Arrows Dart Goblin
Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Zap Arrows Skeleton Barrel Dart Goblin Prince
Zap Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Mega Knight
Arrows
Bats
Zap Arrows Skeleton Barrel Dart Goblin Prince Mega Knight
Zap Arrows Skeleton Barrel Dart Goblin Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows Skeleton Barrel
Zap Arrows Mega Knight
Arrows Zap Skeleton Barrel Dart Goblin
Zap Arrows Skeleton Barrel Prince Mega Knight
Zap Arrows Skeleton Barrel Dart Goblin
Bats Zap Arrows Dart Goblin
Zap Bats Skeleton Barrel Dart Goblin Guards
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
Prince Mega Knight
Arrows
Zap Skeleton Barrel Bats Dart Goblin Guards Prince
Zap Arrows Dart Goblin
Arrows
Dart Goblin Prince Mega Knight
Arrows Zap Skeleton Barrel Dart Goblin
Zap Arrows
Dart Goblin Prince Mega Knight
Zap Bats Dart Goblin Guards
Bats Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin Prince Mega Knight
Prince
Dart Goblin Mega Knight

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