My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Cannon Cart P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart
Giant Snowball
Guards Electro Dragon
Zap
Guards Cannon Cart
Barbarian Barrel
Guards Cannon Cart Royal Ghost
The Log
Guards Cannon Cart
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Cannon Cart P.E.K.K.A Royal Ghost
Fireball
Electro Dragon Cannon Cart
Poison
Guards Electro Dragon
Lightning
Electro Dragon Cannon Cart
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Royal Ghost Electro Dragon Cannon Cart Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Royal Ghost

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Cannon Cart P.E.K.K.A Guards Electro Dragon Royal Ghost
Arrows
Zap P.E.K.K.A Cannon Cart Lightning
Guards
Zap
Electro Dragon
Zap Cannon Cart P.E.K.K.A
Cannon Cart
Zap Arrows Electro Dragon Lightning Royal Ghost
Lightning
Arrows Cannon Cart
P.E.K.K.A
Zap Arrows Electro Dragon
Royal Ghost
Zap Cannon Cart

Defense Synergies 0 13

Zap
Arrows Guards Electro Dragon Cannon Cart P.E.K.K.A Royal Ghost
Arrows
Zap Cannon Cart Lightning P.E.K.K.A
Guards
Zap Electro Dragon Cannon Cart
Electro Dragon
Zap Guards Cannon Cart
Cannon Cart
Zap Arrows Guards Electro Dragon Royal Ghost
Lightning
Arrows
P.E.K.K.A
Zap Arrows
Royal Ghost
Zap Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Zap Electro Dragon
P.E.K.K.A Zap Electro Dragon Cannon Cart
P.E.K.K.A Electro Dragon Cannon Cart Lightning
P.E.K.K.A Guards Electro Dragon Cannon Cart
Lightning Arrows P.E.K.K.A
Arrows Zap Guards Electro Dragon Cannon Cart Royal Ghost
Lightning Zap Arrows Electro Dragon
Lightning Zap Arrows Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A
Guards Cannon Cart Royal Ghost
Guards Zap Arrows Electro Dragon Cannon Cart Royal Ghost
Arrows Zap Electro Dragon
P.E.K.K.A Zap Guards Electro Dragon Cannon Cart Lightning
Zap Arrows Guards Electro Dragon Cannon Cart P.E.K.K.A Royal Ghost
P.E.K.K.A Cannon Cart
Zap Lightning P.E.K.K.A
Arrows Electro Dragon Cannon Cart P.E.K.K.A
Arrows Zap Guards Electro Dragon Cannon Cart Royal Ghost
Zap Arrows Guards Electro Dragon Cannon Cart Royal Ghost
P.E.K.K.A Cannon Cart
Royal Ghost Arrows Guards Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Cannon Cart P.E.K.K.A Royal Ghost
Zap Arrows Electro Dragon Cannon Cart Lightning Royal Ghost
Guards P.E.K.K.A Zap Electro Dragon Cannon Cart Lightning
Guards Lightning P.E.K.K.A Zap Cannon Cart
P.E.K.K.A Guards Cannon Cart
Arrows Zap Electro Dragon
Guards P.E.K.K.A Cannon Cart Lightning
P.E.K.K.A Cannon Cart
Zap Electro Dragon Lightning P.E.K.K.A Cannon Cart
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon Cannon Cart
Lightning P.E.K.K.A Zap Arrows Guards
Cannon Cart Lightning P.E.K.K.A Guards
Electro Dragon Cannon Cart
Guards Electro Dragon Zap Cannon Cart Lightning P.E.K.K.A
Arrows Zap Electro Dragon Cannon Cart P.E.K.K.A Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Electro Dragon Royal Ghost
Arrows Zap Electro Dragon Royal Ghost
Lightning Arrows Electro Dragon Cannon Cart
Cannon Cart Lightning Arrows Guards
Zap Arrows
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon Lightning
Arrows Zap Electro Dragon Lightning
Lightning Guards Electro Dragon
Lightning Zap Arrows Electro Dragon Cannon Cart
Lightning Zap Arrows Electro Dragon
Lightning Cannon Cart
Lightning Arrows Electro Dragon Cannon Cart
Lightning Zap Arrows Cannon Cart
Lightning Zap Arrows Electro Dragon Cannon Cart
Lightning Arrows Electro Dragon Cannon Cart
Lightning Arrows
Lightning
Lightning Zap Arrows Electro Dragon
Lightning Zap Arrows Electro Dragon
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows Electro Dragon Cannon Cart
Zap Arrows Electro Dragon
Arrows Zap Electro Dragon Lightning Royal Ghost
Lightning Zap Arrows Electro Dragon
Lightning Zap Arrows
Lightning Zap Arrows Electro Dragon
Zap Electro Dragon Lightning Guards
Lightning
Lightning Zap Arrows Electro Dragon
Zap Lightning Arrows Electro Dragon
P.E.K.K.A
Arrows Lightning
Zap Lightning Guards Electro Dragon Cannon Cart
Lightning Zap Arrows Electro Dragon
Arrows
Lightning Electro Dragon Cannon Cart
Arrows Zap Electro Dragon Lightning
Lightning Zap Arrows
Electro Dragon Cannon Cart P.E.K.K.A
Zap Electro Dragon Guards Lightning
Zap Electro Dragon Lightning
Electro Dragon Lightning Zap Cannon Cart Royal Ghost
Cannon Cart P.E.K.K.A
Lightning Electro Dragon

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