My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Miner
Giant Snowball
Minion Horde Witch Miner
Zap
Minion Horde Witch
Barbarian Barrel
Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Witch Miner
Fireball
Minion Horde Wizard Witch
Poison
Minion Horde Wizard Witch
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Miner Minion Horde Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Miner

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Miner Minion Horde Witch
Arrows
Zap Giant Miner
Minion Horde
Rage Miner Zap Giant
Giant
Zap Arrows Rage Miner Minion Horde Wizard Witch
Wizard
Giant Rage Miner
Rage
Minion Horde Giant Witch Wizard
Witch
Rage Zap Giant Miner
Miner
Zap Minion Horde Giant Arrows Wizard Witch

Defense Synergies 0 4

Zap
Arrows Minion Horde Witch Miner
Arrows
Zap
Minion Horde
Zap
Giant
Wizard
Rage
Witch
Zap
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Zap Witch
Minion Horde Witch
Minion Horde Witch
Arrows
Arrows Zap
Minion Horde Zap Arrows Wizard Witch
Zap Arrows
Minion Horde Witch
Minion Horde Miner
Minion Horde Witch Zap Arrows Wizard
Arrows Minion Horde Zap Wizard Witch
Minion Horde Zap Wizard Witch
Wizard Zap Arrows Minion Horde Witch
Minion Horde
Minion Horde Zap
Minion Horde Wizard Arrows Witch
Arrows Zap Minion Horde Wizard Witch
Zap Arrows Wizard Witch
Wizard Arrows Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Arrows Wizard Miner
Zap Minion Horde Witch
Zap Minion Horde
Minion Horde Witch
Arrows Wizard Zap Minion Horde Witch
Minion Horde Witch
Minion Horde
Zap Minion Horde Witch
Witch Minion Horde
Minion Horde Witch
Zap Arrows
Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Zap Minion Horde
Arrows Zap Minion Horde Wizard Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap Miner
Arrows Minion Horde Miner
Arrows
Wizard Zap Arrows Minion Horde
Arrows Wizard Zap Minion Horde Witch
Arrows Minion Horde Wizard Witch
Arrows Zap Wizard
Arrows Miner Zap Wizard
Minion Horde
Miner Zap Arrows Minion Horde Wizard
Zap Arrows Wizard
Miner
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde Wizard Witch
Arrows Minion Horde Wizard
Arrows
Minion Horde
Zap Arrows Wizard
Zap Arrows Wizard Witch Miner
Minion Horde
Arrows Wizard
Zap Arrows Minion Horde
Zap Arrows Wizard Witch
Minion Horde Witch
Arrows Miner Zap Wizard Witch
Zap Arrows Wizard Witch Miner
Miner Zap Arrows
Zap Arrows Minion Horde Wizard Witch
Zap Minion Horde Wizard Witch
Minion Horde
Zap Arrows Minion Horde Wizard Miner
Zap Arrows Minion Horde
Minion Horde
Arrows Wizard
Zap Minion Horde Witch
Zap Arrows Wizard Witch
Arrows
Miner Minion Horde Wizard
Arrows Zap Wizard
Zap Arrows
Minion Horde
Zap Minion Horde Witch
Zap Witch
Zap Witch Miner
Wizard

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