My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Prince
Giant Snowball
Minion Horde Guards
Zap
Minion Horde Guards Prince
Barbarian Barrel
Guards Electro Wizard
The Log
Guards Prince
Earthquake
Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Guards Prince Electro Wizard
Fireball
Minion Horde Electro Wizard
Poison
Minion Horde Guards Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Guards Electro Wizard Minion Horde Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Electro Wizard Minion Horde Guards The Log Mega Knight
Arrows
Zap Prince Mega Knight
Minion Horde
Mega Knight Zap Prince
Guards
Zap The Log
Prince
Zap Mega Knight Arrows Minion Horde The Log Electro Wizard
The Log
Zap Guards Prince Mega Knight
Electro Wizard
Zap Prince Mega Knight
Mega Knight
Minion Horde Prince Zap Arrows The Log Electro Wizard

Defense Synergies 4 14

Zap
Electro Wizard Mega Knight Arrows Minion Horde Guards Prince The Log
Arrows
Mega Knight Zap Prince
Minion Horde
Zap The Log
Guards
Zap Prince The Log Electro Wizard
Prince
The Log Zap Arrows Guards Electro Wizard
The Log
Prince Zap Minion Horde Guards Electro Wizard Mega Knight
Electro Wizard
Zap Guards Prince The Log Mega Knight
Mega Knight
Zap Arrows The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log Electro Wizard
Minion Horde Zap Prince The Log Electro Wizard Mega Knight
Minion Horde Prince Mega Knight Electro Wizard
Minion Horde Prince Guards Electro Wizard Mega Knight
Arrows Prince The Log Mega Knight
Arrows The Log Zap Guards Electro Wizard Mega Knight
Minion Horde Electro Wizard Zap Arrows
Zap Arrows The Log Electro Wizard Mega Knight
Minion Horde Prince
Guards Minion Horde Prince Electro Wizard Mega Knight
Minion Horde Guards Electro Wizard Zap Arrows The Log Mega Knight
Arrows Minion Horde Zap Electro Wizard
Minion Horde Prince Mega Knight Zap Guards The Log Electro Wizard
Mega Knight Zap Arrows Minion Horde Guards Prince The Log Electro Wizard
Minion Horde Prince Electro Wizard Mega Knight
Minion Horde Zap Prince The Log Electro Wizard Mega Knight
Minion Horde Mega Knight Arrows Prince Electro Wizard
Arrows Mega Knight Zap Minion Horde Guards Prince The Log Electro Wizard
Zap Arrows The Log Guards Electro Wizard Mega Knight
Prince Electro Wizard
Mega Knight Arrows Minion Horde Guards Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Prince Electro Wizard
Electro Wizard Zap Arrows Prince The Log Mega Knight
Guards Mega Knight Zap Minion Horde Prince The Log Electro Wizard
Guards Prince Mega Knight Zap Minion Horde The Log Electro Wizard
Minion Horde Guards Prince Mega Knight
Arrows Zap Minion Horde Electro Wizard
Guards Prince Minion Horde Electro Wizard
Mega Knight Minion Horde Prince
Zap Minion Horde Electro Wizard Mega Knight Prince The Log
Minion Horde Guards
Mega Knight Minion Horde Guards Prince
Mega Knight Zap Arrows Guards Prince The Log Electro Wizard
Prince Mega Knight Minion Horde Guards
Minion Horde Mega Knight
Guards Electro Wizard Zap Minion Horde Prince The Log
Arrows Mega Knight Zap Minion Horde The Log Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Guards The Log
Arrows Zap The Log Electro Wizard
Arrows Minion Horde The Log
Arrows Guards Prince The Log
Zap Arrows Minion Horde The Log Mega Knight
Arrows Zap Minion Horde
Arrows Minion Horde The Log
Arrows The Log Zap
Arrows The Log Zap
Minion Horde Guards Prince Electro Wizard
Zap Arrows Minion Horde Prince The Log Electro Wizard
Zap Arrows
The Log
Arrows Minion Horde
Zap Arrows Prince The Log
Zap Arrows Minion Horde The Log
Arrows Minion Horde The Log Mega Knight
Arrows
Minion Horde
Zap Arrows Prince The Log Electro Wizard Mega Knight
Zap Arrows The Log Mega Knight
Minion Horde Prince The Log Mega Knight
Arrows
Prince The Log
Zap Arrows Minion Horde The Log
Zap Arrows The Log Mega Knight
Minion Horde
Arrows The Log Zap Electro Wizard
Zap Arrows Prince The Log Mega Knight
Zap Arrows The Log
Zap Arrows Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde Guards
Minion Horde
Zap Arrows Minion Horde The Log Mega Knight
Zap Arrows Minion Horde Electro Wizard
Minion Horde Prince Mega Knight
Arrows The Log
Zap Minion Horde Electro Wizard Guards Prince
Zap Arrows Electro Wizard
Arrows The Log
Minion Horde Prince Electro Wizard Mega Knight
Arrows The Log Zap
Zap Arrows
Minion Horde Prince Mega Knight
Zap Minion Horde Guards The Log Electro Wizard
Zap Electro Wizard
Zap Prince The Log Electro Wizard Mega Knight
Prince
Mega Knight

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