My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Guards Skeleton Army Bandit Inferno Dragon
Giant Snowball
Minion Horde Hog Rider Guards Skeleton Army Inferno Dragon
Zap
Minion Horde Guards Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Guards Skeleton Army Bandit
The Log
Hog Rider Guards Skeleton Army Bandit
Earthquake
Hog Rider Guards Skeleton Army
Arrows
Minion Horde Guards Skeleton Army
Royal Delivery
Minion Horde Hog Rider Guards Skeleton Army Bandit Inferno Dragon
Fireball
Minion Horde Hog Rider Skeleton Army Bandit Inferno Dragon
Poison
Minion Horde Guards Skeleton Army
Lightning
Bandit Inferno Dragon
Rocket
Minion Horde Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Skeleton Army Bandit Hog Rider Inferno Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Minion Horde Guards Bandit
Arrows
Zap Hog Rider Bandit
Minion Horde
Zap Hog Rider
Hog Rider
Zap Arrows Minion Horde Guards Bandit
Guards
Zap Hog Rider Bandit
Skeleton Army
Bandit
Zap Arrows Hog Rider Guards
Inferno Dragon

Defense Synergies 0 10

Zap
Arrows Minion Horde Guards Skeleton Army Bandit Inferno Dragon
Arrows
Zap Bandit
Minion Horde
Zap
Hog Rider
Guards
Zap Skeleton Army
Skeleton Army
Zap Guards Bandit Inferno Dragon
Bandit
Zap Arrows Skeleton Army
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Skeleton Army Inferno Dragon Zap Bandit
Minion Horde Skeleton Army Bandit Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Guards Bandit
Arrows Skeleton Army
Arrows Skeleton Army Zap Guards Bandit
Minion Horde Inferno Dragon Zap Arrows
Zap Arrows Bandit
Minion Horde Inferno Dragon Skeleton Army
Guards Skeleton Army Minion Horde Bandit
Minion Horde Guards Skeleton Army Zap Arrows Bandit
Arrows Minion Horde Inferno Dragon Zap
Minion Horde Skeleton Army Zap Guards Bandit
Skeleton Army Zap Arrows Minion Horde Guards
Skeleton Army Inferno Dragon Minion Horde Bandit
Minion Horde Skeleton Army Zap Bandit Inferno Dragon
Minion Horde Arrows Skeleton Army
Arrows Zap Minion Horde Guards Skeleton Army Bandit
Zap Arrows Guards Bandit Inferno Dragon
Inferno Dragon
Skeleton Army Arrows Minion Horde Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Zap Bandit
Bandit Zap Arrows Inferno Dragon
Guards Skeleton Army Bandit Zap Minion Horde
Guards Skeleton Army Zap Minion Horde Bandit
Minion Horde Guards Skeleton Army Bandit Inferno Dragon
Arrows Zap Minion Horde
Guards Skeleton Army Minion Horde Bandit
Minion Horde Skeleton Army Inferno Dragon
Zap Minion Horde Skeleton Army Bandit Inferno Dragon
Minion Horde Guards Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde Guards
Skeleton Army Zap Arrows Guards
Skeleton Army Minion Horde Guards Bandit
Minion Horde Skeleton Army
Guards Skeleton Army Zap Minion Horde Inferno Dragon
Arrows Zap Minion Horde Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Guards Bandit
Arrows Zap Bandit
Arrows Minion Horde Bandit
Arrows Guards
Zap Arrows Minion Horde
Arrows Zap Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Zap Bandit
Minion Horde Guards
Zap Arrows Minion Horde Bandit
Zap Arrows
Bandit
Arrows Minion Horde Bandit
Zap Arrows
Zap Arrows Minion Horde Bandit
Arrows Minion Horde Bandit
Arrows
Minion Horde
Zap Arrows Bandit
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde Inferno Dragon
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows Minion Horde
Zap Minion Horde Guards
Minion Horde
Zap Arrows Minion Horde Bandit
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Guards Skeleton Army Bandit
Zap Arrows
Arrows
Minion Horde
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde Guards
Zap
Zap Bandit
Inferno Dragon

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