My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon
Zap
Inferno Tower Skeleton Army Witch Balloon
Barbarian Barrel
Inferno Tower Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Balloon
Fireball
Inferno Tower Skeleton Army Witch Balloon
Poison
Inferno Tower Skeleton Army Witch Balloon
Lightning
Inferno Tower Witch Balloon
Rocket
Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Freeze Inferno Tower Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Freeze Witch Mega Knight
Arrows
Zap Balloon Freeze Mega Knight
Inferno Tower
Skeleton Army
Freeze
Balloon Zap Arrows
Witch
Zap Mega Knight
Balloon
Zap Arrows Freeze Mega Knight
Mega Knight
Zap Arrows Witch Balloon

Defense Synergies 3 9

Zap
Mega Knight Arrows Inferno Tower Skeleton Army Witch
Arrows
Mega Knight Zap Inferno Tower
Inferno Tower
Skeleton Army Zap Arrows Mega Knight
Skeleton Army
Inferno Tower Zap Freeze
Freeze
Skeleton Army Mega Knight
Witch
Zap Mega Knight
Balloon
Mega Knight
Zap Arrows Inferno Tower Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Skeleton Army Zap Witch Mega Knight
Inferno Tower Skeleton Army Witch Mega Knight Freeze
Inferno Tower Skeleton Army Witch Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Freeze Zap Mega Knight
Inferno Tower Zap Arrows Freeze Witch
Zap Arrows Inferno Tower Mega Knight
Inferno Tower Witch Skeleton Army
Skeleton Army Inferno Tower Mega Knight
Skeleton Army Witch Zap Arrows Freeze Mega Knight
Arrows Inferno Tower Zap Witch
Inferno Tower Skeleton Army Mega Knight Zap Freeze Witch
Skeleton Army Mega Knight Zap Arrows Freeze Witch
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Freeze Mega Knight
Mega Knight Arrows Inferno Tower Skeleton Army Witch
Arrows Mega Knight Zap Skeleton Army Witch
Zap Arrows Freeze Witch Mega Knight
Inferno Tower
Skeleton Army Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Inferno Tower Witch
Zap Arrows Mega Knight
Skeleton Army Mega Knight Zap Inferno Tower Witch
Skeleton Army Mega Knight Zap Inferno Tower
Inferno Tower Skeleton Army Witch Mega Knight
Arrows Zap Freeze Witch
Skeleton Army Inferno Tower Witch
Inferno Tower Mega Knight Skeleton Army
Zap Freeze Mega Knight Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Mega Knight Inferno Tower Witch
Skeleton Army Mega Knight Zap Arrows
Skeleton Army Mega Knight Inferno Tower Witch
Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Zap Freeze
Arrows Mega Knight Zap Inferno Tower Freeze Witch
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap
Arrows
Arrows Freeze
Zap Arrows Mega Knight
Arrows Zap Freeze Witch
Arrows Witch
Arrows Zap Freeze
Arrows Zap
Zap Arrows
Zap Arrows
Arrows Freeze
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows Freeze
Zap Arrows Mega Knight
Zap Arrows Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Freeze Witch Mega Knight
Witch
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Arrows Witch
Zap Freeze Witch
Zap Arrows Mega Knight
Zap Arrows Freeze
Mega Knight
Arrows
Zap Skeleton Army Freeze Witch
Zap Arrows Witch
Freeze
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Freeze Witch
Zap Witch
Zap Freeze Witch Mega Knight
Mega Knight

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