My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Balloon Inferno Dragon
Zap
Goblin Gang Dart Goblin Balloon Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Dart Goblin
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Dart Goblin Balloon Inferno Dragon
Fireball
Goblin Gang Dart Goblin Balloon Inferno Dragon
Poison
Goblin Gang Dart Goblin Balloon
Lightning
Knight Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Dart Goblin Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Knight Dart Goblin Mega Knight
Arrows
Zap Balloon Knight Mega Knight
Knight
Goblin Gang Dart Goblin Balloon Zap Arrows
Goblin Gang
Knight Dart Goblin Balloon
Dart Goblin
Knight Zap Goblin Gang Balloon Mega Knight
Balloon
Zap Arrows Knight Goblin Gang Dart Goblin Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Dart Goblin Balloon

Defense Synergies 4 11

Zap
Mega Knight Arrows Knight Goblin Gang Dart Goblin Inferno Dragon
Arrows
Mega Knight Zap Knight
Knight
Goblin Gang Dart Goblin Zap Arrows
Goblin Gang
Knight Zap Dart Goblin Inferno Dragon
Dart Goblin
Knight Zap Goblin Gang Inferno Dragon Mega Knight
Balloon
Inferno Dragon
Zap Goblin Gang Dart Goblin Mega Knight
Mega Knight
Zap Arrows Dart Goblin Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin
Inferno Dragon Zap Knight Goblin Gang Dart Goblin Mega Knight
Goblin Gang Mega Knight Knight Dart Goblin Inferno Dragon
Inferno Dragon Knight Goblin Gang Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Zap Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Zap Arrows Goblin Gang
Zap Arrows Dart Goblin Mega Knight
Inferno Dragon Goblin Gang
Knight Goblin Gang Dart Goblin Mega Knight
Goblin Gang Dart Goblin Zap Arrows Knight Mega Knight
Arrows Inferno Dragon Zap Goblin Gang Dart Goblin
Mega Knight Zap Knight Goblin Gang
Mega Knight Zap Arrows Goblin Gang Dart Goblin
Inferno Dragon Knight Goblin Gang Mega Knight
Zap Goblin Gang Inferno Dragon Mega Knight
Mega Knight Arrows Knight Goblin Gang
Arrows Mega Knight Zap Knight Goblin Gang Dart Goblin
Zap Arrows Knight Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Goblin Gang Mega Knight Arrows Knight Dart Goblin
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap
Zap Arrows Knight Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Knight
Goblin Gang Mega Knight Zap Knight
Knight Goblin Gang Inferno Dragon Mega Knight
Arrows Zap Goblin Gang Dart Goblin
Goblin Gang Knight Dart Goblin
Mega Knight Knight Inferno Dragon
Zap Mega Knight Knight Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Knight Dart Goblin
Mega Knight Zap Arrows
Mega Knight Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Zap Knight Dart Goblin Inferno Dragon
Arrows Mega Knight Zap Dart Goblin Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Goblin Gang
Zap Arrows Knight Dart Goblin
Zap Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang Dart Goblin
Zap Arrows Dart Goblin
Arrows
Knight Goblin Gang Dart Goblin Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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