My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Cannon Goblin Gang Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Cannon Goblin Gang Firecracker Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Cannon

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Knight Freeze
Arrows
Zap Hog Rider Knight Freeze
Knight
Goblin Gang Firecracker Hog Rider Zap Arrows
Cannon
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Zap Knight Hog Rider Goblin Gang
Hog Rider
Zap Arrows Knight Goblin Gang Firecracker Freeze
Freeze
Hog Rider Zap Arrows

Defense Synergies 4 9

Zap
Cannon Arrows Knight Goblin Gang Firecracker
Arrows
Zap Knight Cannon
Knight
Cannon Goblin Gang Firecracker Zap Arrows
Cannon
Zap Knight Arrows Goblin Gang Firecracker
Goblin Gang
Knight Zap Cannon Firecracker
Firecracker
Knight Zap Cannon Goblin Gang
Hog Rider
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker
Zap Knight Cannon Goblin Gang Firecracker
Cannon Goblin Gang Knight Freeze
Cannon Knight Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Freeze Zap Cannon Firecracker
Zap Arrows Cannon Goblin Gang Firecracker Freeze
Zap Arrows Cannon
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker
Goblin Gang Zap Arrows Knight Cannon Firecracker Freeze
Arrows Zap Goblin Gang Firecracker
Cannon Zap Knight Goblin Gang Freeze
Zap Arrows Cannon Goblin Gang Firecracker Freeze
Knight Cannon Goblin Gang
Zap Cannon Goblin Gang Freeze
Arrows Knight Cannon Goblin Gang Firecracker
Arrows Cannon Zap Knight Goblin Gang Firecracker
Zap Arrows Freeze Knight Cannon Firecracker
Cannon
Goblin Gang Arrows Knight Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Arrows Knight Goblin Gang Firecracker
Goblin Gang Zap Knight
Goblin Gang Zap Knight
Knight Cannon Goblin Gang
Arrows Firecracker Zap Goblin Gang Freeze
Goblin Gang Knight
Knight
Zap Freeze Knight Firecracker
Cannon Goblin Gang
Knight
Zap Arrows
Knight Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Zap Knight Firecracker Freeze
Arrows Zap Cannon Firecracker Freeze
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker Freeze
Zap Arrows Firecracker
Arrows Firecracker Zap Freeze
Arrows Firecracker
Arrows Zap Firecracker Freeze
Arrows Zap Firecracker
Goblin Gang
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker Freeze
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Freeze
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker Freeze
Zap Arrows
Zap Arrows Firecracker Freeze
Arrows Firecracker
Zap Goblin Gang Freeze
Zap Arrows Firecracker
Freeze
Arrows
Knight Goblin Gang Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Goblin Gang Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze
Firecracker

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