My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Cannon Musketeer Hog Rider Goblin Barrel Skeleton Army
Zap
Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Cannon Musketeer Goblin Barrel Skeleton Army
The Log
Cannon Musketeer Hog Rider Goblin Barrel Skeleton Army
Earthquake
Cannon Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Musketeer Hog Rider Goblin Barrel Skeleton Army
Fireball
Cannon Musketeer Hog Rider Goblin Barrel Skeleton Army
Poison
Cannon Musketeer Skeleton Army
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Cannon Goblin Barrel Skeleton Army Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Cannon

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Musketeer
Arrows
Zap Hog Rider Knight Goblin Barrel
Knight
Musketeer Hog Rider Goblin Barrel Zap Arrows
Cannon
Musketeer
Knight Hog Rider Zap
Hog Rider
Zap Arrows Knight Musketeer Goblin Barrel
Goblin Barrel
Knight Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 4 9

Zap
Cannon Arrows Knight Musketeer Skeleton Army
Arrows
Zap Knight Cannon
Knight
Cannon Musketeer Zap Arrows Skeleton Army
Cannon
Zap Knight Musketeer Arrows Skeleton Army
Musketeer
Knight Cannon Zap Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Zap Knight Cannon Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer
Skeleton Army Zap Knight Cannon Musketeer
Cannon Skeleton Army Knight Musketeer
Cannon Skeleton Army Knight Musketeer
Arrows Skeleton Army
Arrows Skeleton Army Zap Cannon Musketeer
Musketeer Zap Arrows Cannon
Zap Arrows Cannon Musketeer
Cannon Musketeer Skeleton Army
Knight Skeleton Army Cannon Musketeer
Skeleton Army Zap Arrows Knight Cannon Musketeer
Arrows Musketeer Zap
Cannon Skeleton Army Zap Knight Musketeer
Skeleton Army Zap Arrows Cannon
Skeleton Army Knight Cannon
Skeleton Army Zap Cannon
Arrows Knight Cannon Musketeer Skeleton Army
Arrows Cannon Zap Knight Musketeer Skeleton Army
Zap Arrows Knight Cannon Musketeer
Cannon Musketeer
Skeleton Army Arrows Knight Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Zap Arrows Knight Musketeer
Skeleton Army Zap Knight Musketeer
Skeleton Army Zap Knight Musketeer
Knight Cannon Musketeer Skeleton Army
Arrows Zap Musketeer
Skeleton Army Knight Musketeer
Knight Skeleton Army
Zap Knight Skeleton Army
Cannon Musketeer Skeleton Army
Knight Musketeer
Skeleton Army Zap Arrows
Skeleton Army Knight Cannon
Cannon Musketeer Skeleton Army
Skeleton Army Zap Knight Musketeer
Arrows Zap Cannon Musketeer
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer
Zap Arrows
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer
Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer Skeleton Army
Zap Arrows Musketeer
Arrows
Knight Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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