My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin Inferno Tower
Barbarian Barrel
Knight Dart Goblin Inferno Tower Ice Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Hog Rider Ice Wizard
Fireball
Dart Goblin Hog Rider Inferno Tower Ice Wizard
Poison
Dart Goblin Inferno Tower Ice Wizard
Lightning
Knight Inferno Tower Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Knight Dart Goblin Ice Wizard Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Dart Goblin The Log Ice Wizard
Arrows
Zap Hog Rider Knight
Knight
Dart Goblin Hog Rider Zap Arrows The Log Ice Wizard
Dart Goblin
Knight Zap Hog Rider The Log
Hog Rider
Zap Arrows Knight The Log Dart Goblin
Inferno Tower
The Log
Hog Rider Zap Knight Dart Goblin
Ice Wizard
Zap Knight

Defense Synergies 4 15

Zap
Arrows Knight Dart Goblin Inferno Tower The Log Ice Wizard
Arrows
Zap Knight Inferno Tower Ice Wizard
Knight
Dart Goblin Inferno Tower Ice Wizard Zap Arrows The Log
Dart Goblin
Knight Zap Inferno Tower The Log Ice Wizard
Hog Rider
Inferno Tower
Knight The Log Zap Arrows Dart Goblin Ice Wizard
The Log
Inferno Tower Zap Knight Dart Goblin Ice Wizard
Ice Wizard
Knight Zap Arrows Dart Goblin Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Inferno Tower The Log
Inferno Tower Zap Knight Dart Goblin The Log Ice Wizard
Inferno Tower Knight Dart Goblin Ice Wizard
Inferno Tower Knight Dart Goblin Ice Wizard
Arrows The Log
Arrows The Log Zap Dart Goblin Ice Wizard
Dart Goblin Inferno Tower Zap Arrows Ice Wizard
Zap Arrows Dart Goblin Inferno Tower The Log
Inferno Tower Ice Wizard
Knight Dart Goblin Inferno Tower Ice Wizard
Dart Goblin Ice Wizard Zap Arrows Knight The Log
Arrows Inferno Tower Zap Dart Goblin Ice Wizard
Inferno Tower Zap Knight The Log Ice Wizard
Zap Arrows Dart Goblin The Log
Inferno Tower Knight
Inferno Tower Zap The Log
Arrows Knight Inferno Tower
Arrows Zap Knight Dart Goblin The Log Ice Wizard
Zap Arrows The Log Knight Dart Goblin Ice Wizard
Dart Goblin Inferno Tower
Arrows Knight Dart Goblin The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower
Zap Arrows Knight The Log
Zap Knight Inferno Tower The Log
Zap Knight Inferno Tower The Log
Inferno Tower Knight
Arrows Zap Dart Goblin Ice Wizard
Knight Dart Goblin Inferno Tower Ice Wizard
Inferno Tower Knight
Zap Knight Inferno Tower The Log
Inferno Tower Dart Goblin
Knight Dart Goblin Inferno Tower
Zap Arrows The Log
Knight Inferno Tower
Dart Goblin
Inferno Tower Zap Knight Dart Goblin The Log
Arrows Zap Dart Goblin Inferno Tower The Log Ice Wizard
Zap Arrows Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Zap Dart Goblin The Log Ice Wizard
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Zap Arrows The Log
Arrows Zap Dart Goblin Ice Wizard
Arrows Dart Goblin The Log
Arrows The Log Zap Dart Goblin Ice Wizard
Arrows The Log Zap Dart Goblin
Zap Arrows Knight Dart Goblin The Log
Zap Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Zap Arrows Dart Goblin The Log
Zap Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Zap Arrows Dart Goblin The Log
Zap Arrows Dart Goblin The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Ice Wizard
Arrows The Log Zap Dart Goblin Ice Wizard
Zap Arrows The Log
Zap Arrows Dart Goblin The Log
Zap Arrows Dart Goblin Ice Wizard
Zap Dart Goblin
Zap Arrows Dart Goblin The Log
Zap Arrows
Arrows The Log
Zap Dart Goblin
Zap Arrows Dart Goblin Ice Wizard
Arrows The Log
Knight Dart Goblin
Arrows The Log Zap Dart Goblin
Zap Arrows
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log
Dart Goblin

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