My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Knight Dart Goblin Electro Wizard Magic Archer
The Log
Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin P.E.K.K.A Electro Wizard Magic Archer
Fireball
Dart Goblin Electro Wizard Magic Archer
Poison
Dart Goblin Electro Wizard Magic Archer
Lightning
Knight Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Dart Goblin Electro Wizard Magic Archer Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Dart Goblin

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Knight Dart Goblin Magic Archer
Arrows
Zap P.E.K.K.A Knight
Knight
Dart Goblin Zap Arrows Electro Wizard Magic Archer
Dart Goblin
Knight Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Magic Archer Dart Goblin
Electro Wizard
Zap P.E.K.K.A Knight Magic Archer
Magic Archer
P.E.K.K.A Zap Knight Electro Wizard Golden Knight
Golden Knight
Magic Archer

Defense Synergies 4 15

Zap
Electro Wizard Arrows Knight Dart Goblin P.E.K.K.A Magic Archer Golden Knight
Arrows
Zap Knight P.E.K.K.A Golden Knight
Knight
Dart Goblin Electro Wizard Magic Archer Zap Arrows
Dart Goblin
Knight Zap P.E.K.K.A Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Zap Arrows Dart Goblin Electro Wizard
Electro Wizard
Zap Knight Dart Goblin P.E.K.K.A Magic Archer
Magic Archer
Knight Zap Dart Goblin Electro Wizard
Golden Knight
Zap Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Zap Knight Dart Goblin Electro Wizard
P.E.K.K.A Knight Dart Goblin Electro Wizard
P.E.K.K.A Knight Dart Goblin Electro Wizard
Arrows P.E.K.K.A
Arrows Zap Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Zap Arrows Magic Archer
Zap Arrows Dart Goblin P.E.K.K.A Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Knight Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Arrows Knight Magic Archer
Arrows Zap Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A Zap Knight Electro Wizard
Zap Arrows Dart Goblin P.E.K.K.A Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Knight Electro Wizard
Zap P.E.K.K.A Electro Wizard
Arrows Knight P.E.K.K.A Electro Wizard
Arrows Zap Knight Dart Goblin Electro Wizard Magic Archer Golden Knight
Zap Arrows Knight Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A Dart Goblin Electro Wizard
Arrows Knight Dart Goblin P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Knight Magic Archer
P.E.K.K.A Zap Knight Electro Wizard Golden Knight
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight
Arrows Zap Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A Knight Dart Goblin Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Magic Archer
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Golden Knight
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Knight Golden Knight
Dart Goblin Magic Archer
Electro Wizard Zap Knight Dart Goblin P.E.K.K.A Magic Archer Golden Knight
Arrows Zap Dart Goblin P.E.K.K.A Electro Wizard Magic Archer Golden Knight
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Dart Goblin Golden Knight
Arrows Zap Dart Goblin Electro Wizard Magic Archer Golden Knight
Arrows Dart Goblin Magic Archer
Arrows Knight Dart Goblin
Zap Arrows Magic Archer
Arrows Zap Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Zap Dart Goblin Magic Archer
Arrows Zap Dart Goblin Golden Knight
Electro Wizard
Zap Arrows Knight Dart Goblin Electro Wizard Magic Archer Golden Knight
Zap Arrows Dart Goblin Magic Archer
Knight Dart Goblin Magic Archer Golden Knight
Arrows Dart Goblin Magic Archer
Zap Arrows Dart Goblin Magic Archer
Zap Arrows Dart Goblin Magic Archer Golden Knight
Magic Archer Arrows Dart Goblin
Arrows
Zap Arrows Dart Goblin Electro Wizard Magic Archer
Zap Arrows Dart Goblin Magic Archer Golden Knight
Magic Archer
Arrows
Zap Arrows
Zap Arrows Magic Archer
Arrows Zap Dart Goblin Electro Wizard Magic Archer Golden Knight
Zap Arrows Magic Archer Golden Knight
Zap Arrows Dart Goblin Magic Archer Golden Knight
Zap Arrows Dart Goblin Electro Wizard Magic Archer
Zap Electro Wizard Dart Goblin
Zap Arrows Dart Goblin Magic Archer
Zap Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer
Zap Electro Wizard Dart Goblin Magic Archer
Zap Arrows Dart Goblin Electro Wizard Magic Archer
Arrows
Knight Dart Goblin Electro Wizard Magic Archer
Arrows Zap Dart Goblin Magic Archer
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Dart Goblin Electro Wizard Magic Archer Golden Knight
Zap Dart Goblin Electro Wizard Magic Archer
Zap Dart Goblin Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Dart Goblin

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