My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards
Giant Snowball
Dart Goblin Goblin Curse Guards
Zap
Dart Goblin Goblin Curse Guards
Barbarian Barrel
Knight Dart Goblin Valkyrie Goblin Curse Guards
The Log
Dart Goblin Goblin Curse Guards
Earthquake
Guards
Arrows
Dart Goblin Goblin Curse Guards
Royal Delivery
Knight Dart Goblin Valkyrie Guards
Fireball
Dart Goblin
Poison
Dart Goblin Goblin Curse Guards
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Goblin Curse Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Curse Arrows Knight Dart Goblin Guards Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Goblin Curse Arrows

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Goblin Curse Knight Dart Goblin Valkyrie Guards
Arrows
Zap Mirror Goblin Curse Knight
Knight
Dart Goblin Zap Arrows
Dart Goblin
Knight Valkyrie Zap Mirror
Valkyrie
Dart Goblin Zap
Mirror
Zap Arrows Dart Goblin
Goblin Curse
Zap Arrows
Guards
Zap

Defense Synergies 3 11

Zap
Mirror Arrows Knight Dart Goblin Valkyrie Guards
Arrows
Mirror Zap Knight Valkyrie
Knight
Dart Goblin Zap Arrows
Dart Goblin
Knight Zap Valkyrie Mirror Guards
Valkyrie
Zap Arrows Dart Goblin Mirror
Mirror
Zap Arrows Dart Goblin Valkyrie
Goblin Curse
Guards
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Valkyrie
Zap Knight Dart Goblin Valkyrie Goblin Curse
Knight Dart Goblin Valkyrie Goblin Curse
Knight Dart Goblin Valkyrie Goblin Curse Guards
Arrows Valkyrie
Arrows Zap Dart Goblin Valkyrie Guards
Dart Goblin Zap Arrows Goblin Curse
Zap Arrows Dart Goblin Valkyrie
Goblin Curse
Knight Guards Dart Goblin Valkyrie
Dart Goblin Valkyrie Goblin Curse Guards Zap Arrows Knight
Arrows Zap Dart Goblin Goblin Curse
Zap Knight Valkyrie Goblin Curse Guards
Valkyrie Zap Arrows Dart Goblin Goblin Curse Guards
Knight Goblin Curse
Zap Goblin Curse
Arrows Knight Valkyrie
Arrows Valkyrie Zap Knight Dart Goblin Guards
Zap Arrows Valkyrie Knight Dart Goblin Goblin Curse Guards
Dart Goblin Goblin Curse
Valkyrie Arrows Knight Dart Goblin Goblin Curse Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Zap
Zap Arrows Knight Valkyrie
Guards Zap Knight Valkyrie
Valkyrie Guards Zap Knight
Knight Valkyrie Goblin Curse Guards
Arrows Zap Dart Goblin Goblin Curse
Guards Knight Dart Goblin Valkyrie
Knight Valkyrie Goblin Curse
Zap Knight Valkyrie
Dart Goblin Goblin Curse Guards
Knight Dart Goblin Valkyrie Guards
Zap Arrows Valkyrie Guards
Knight Valkyrie Goblin Curse Guards
Dart Goblin Valkyrie Goblin Curse
Guards Zap Knight Dart Goblin Valkyrie
Arrows Valkyrie Zap Dart Goblin Goblin Curse
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Valkyrie Guards
Arrows Zap Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Knight Dart Goblin Valkyrie Guards
Zap Arrows Valkyrie Goblin Curse
Arrows Zap Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Zap Dart Goblin Goblin Curse
Arrows Zap Dart Goblin
Guards
Zap Arrows Knight Dart Goblin Valkyrie
Zap Arrows Dart Goblin Goblin Curse
Knight Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Valkyrie Goblin Curse
Arrows
Zap Arrows
Zap Arrows Goblin Curse Valkyrie
Arrows Zap Dart Goblin
Zap Arrows
Zap Arrows Dart Goblin Goblin Curse
Zap Arrows Dart Goblin Goblin Curse
Zap Dart Goblin Guards
Zap Arrows Dart Goblin
Zap Arrows
Arrows Goblin Curse
Zap Dart Goblin Guards
Zap Arrows Dart Goblin Goblin Curse
Arrows
Knight Dart Goblin Valkyrie
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin
Zap Dart Goblin Guards
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin

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