My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Elixir Golem
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Knight Elixir Golem Battle Healer Electro Dragon Inferno Dragon
Fireball
Elixir Golem Battle Healer Electro Dragon Inferno Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Knight Battle Healer Electro Dragon Inferno Dragon
Rocket
Battle Healer Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Battle Healer Rage Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Knight Elixir Golem Battle Healer Inferno Dragon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Elixir Golem Battle Healer Electro Dragon
Arrows
Zap Knight Elixir Golem Battle Healer
Knight
Zap Arrows Electro Dragon
Elixir Golem
Battle Healer Rage Zap Arrows Electro Dragon Inferno Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Inferno Dragon Zap Arrows
Rage
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zap Knight Elixir Golem Rage Inferno Dragon
Inferno Dragon
Battle Healer Elixir Golem Electro Dragon

Defense Synergies 3 8

Zap
Arrows Knight Battle Healer Electro Dragon Inferno Dragon
Arrows
Zap Knight Battle Healer
Knight
Electro Dragon Zap Arrows
Elixir Golem
Battle Healer
Electro Dragon Inferno Dragon Zap Arrows
Rage
Electro Dragon
Knight Battle Healer Zap Inferno Dragon
Inferno Dragon
Battle Healer Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Dragon
Inferno Dragon Zap Knight Battle Healer Electro Dragon
Knight Electro Dragon Inferno Dragon
Inferno Dragon Knight Electro Dragon
Arrows Battle Healer
Arrows Zap Electro Dragon
Inferno Dragon Zap Arrows Electro Dragon
Zap Arrows Battle Healer Electro Dragon
Inferno Dragon
Knight Battle Healer
Zap Arrows Knight Electro Dragon
Arrows Inferno Dragon Zap Electro Dragon
Zap Knight Battle Healer Electro Dragon
Zap Arrows Electro Dragon
Inferno Dragon Knight
Zap Inferno Dragon
Arrows Knight Electro Dragon
Arrows Zap Knight Battle Healer Electro Dragon
Zap Arrows Knight Battle Healer Electro Dragon Inferno Dragon
Inferno Dragon
Arrows Knight Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Battle Healer
Zap Arrows Knight Battle Healer Electro Dragon Inferno Dragon
Zap Knight Battle Healer Electro Dragon
Zap Knight Battle Healer
Knight Battle Healer Inferno Dragon
Arrows Zap Electro Dragon
Knight Battle Healer
Knight Battle Healer Inferno Dragon
Zap Electro Dragon Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Electro Dragon
Zap Arrows
Knight
Electro Dragon
Electro Dragon Zap Knight Battle Healer Inferno Dragon
Arrows Zap Battle Healer Electro Dragon Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Knight
Zap Arrows
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Electro Dragon
Zap Arrows Knight Electro Dragon
Zap Arrows Electro Dragon
Knight
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Inferno Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Electro Dragon
Zap Arrows Electro Dragon
Arrows
Knight Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap
Inferno Dragon
Electro Dragon

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