My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Cannon Cart P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Barbarians
Zap
Firecracker Cannon Cart
Barbarian Barrel
Knight Firecracker Barbarians Cannon Cart Ice Wizard
The Log
Firecracker Barbarians Cannon Cart
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Knight Firecracker Barbarians Cannon Cart P.E.K.K.A Ice Wizard
Fireball
Firecracker Barbarians Cannon Cart Ice Wizard
Poison
Firecracker Barbarians Ice Wizard
Lightning
Knight Cannon Cart Ice Wizard
Rocket
Barbarians Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Ice Wizard Barbarians Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Cannon Cart P.E.K.K.A Knight Ice Wizard
Arrows
Zap P.E.K.K.A Knight Cannon Cart
Knight
Firecracker Zap Arrows Cannon Cart Ice Wizard
Firecracker
Zap Knight Cannon Cart P.E.K.K.A
Barbarians
Cannon Cart
Zap Arrows Knight Firecracker
P.E.K.K.A
Zap Arrows Firecracker Ice Wizard
Ice Wizard
Zap Knight P.E.K.K.A

Defense Synergies 2 17

Zap
Arrows Knight Firecracker Barbarians Cannon Cart P.E.K.K.A Ice Wizard
Arrows
Zap Knight Barbarians Cannon Cart P.E.K.K.A Ice Wizard
Knight
Firecracker Ice Wizard Zap Arrows Cannon Cart
Firecracker
Knight Zap P.E.K.K.A Ice Wizard
Barbarians
Zap Arrows
Cannon Cart
Zap Arrows Knight Ice Wizard
P.E.K.K.A
Zap Arrows Firecracker Ice Wizard
Ice Wizard
Knight Zap Arrows Firecracker Cannon Cart P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Firecracker
Barbarians P.E.K.K.A Zap Knight Firecracker Cannon Cart Ice Wizard
Barbarians P.E.K.K.A Knight Cannon Cart Ice Wizard
Barbarians P.E.K.K.A Knight Firecracker Cannon Cart Ice Wizard
Arrows Firecracker Barbarians P.E.K.K.A
Arrows Zap Firecracker Cannon Cart Ice Wizard
Zap Arrows Firecracker Ice Wizard
Zap Arrows Barbarians Cannon Cart P.E.K.K.A
Barbarians P.E.K.K.A Ice Wizard
Knight Firecracker Barbarians Cannon Cart Ice Wizard
Barbarians Ice Wizard Zap Arrows Knight Firecracker Cannon Cart
Arrows Zap Firecracker Ice Wizard
Barbarians P.E.K.K.A Zap Knight Cannon Cart Ice Wizard
Zap Arrows Firecracker Barbarians Cannon Cart P.E.K.K.A
Barbarians P.E.K.K.A Knight Cannon Cart
Barbarians Zap P.E.K.K.A
Barbarians Arrows Knight Firecracker Cannon Cart P.E.K.K.A
Arrows Zap Knight Firecracker Barbarians Cannon Cart Ice Wizard
Zap Arrows Knight Firecracker Barbarians Cannon Cart Ice Wizard
Barbarians P.E.K.K.A Cannon Cart
Arrows Knight Firecracker Barbarians Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Cannon Cart P.E.K.K.A
Zap Arrows Knight Firecracker Cannon Cart
Barbarians P.E.K.K.A Zap Knight Cannon Cart
P.E.K.K.A Zap Knight Barbarians Cannon Cart
Barbarians P.E.K.K.A Knight Cannon Cart
Arrows Firecracker Zap Ice Wizard
P.E.K.K.A Knight Barbarians Cannon Cart Ice Wizard
P.E.K.K.A Knight Barbarians Cannon Cart
Zap P.E.K.K.A Knight Firecracker Barbarians Cannon Cart
P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians Cannon Cart
P.E.K.K.A Zap Arrows Barbarians
Barbarians Cannon Cart P.E.K.K.A Knight
Firecracker Barbarians Cannon Cart
Barbarians Zap Knight Firecracker Cannon Cart P.E.K.K.A
Arrows Zap Firecracker Barbarians Cannon Cart P.E.K.K.A Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap Ice Wizard
Arrows Cannon Cart
Cannon Cart Arrows Knight Firecracker Barbarians
Zap Arrows Firecracker
Arrows Firecracker Zap Ice Wizard
Arrows Firecracker
Arrows Zap Firecracker Ice Wizard
Arrows Zap Firecracker
Firecracker Zap Arrows Knight Cannon Cart
Zap Arrows Firecracker
Knight Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Zap Arrows Firecracker Cannon Cart
Zap Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows Barbarians Cannon Cart
Zap Arrows Firecracker Ice Wizard
Arrows Firecracker Zap Ice Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Ice Wizard
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Barbarians Cannon Cart
Zap Arrows Firecracker Ice Wizard
Arrows
Knight Firecracker Cannon Cart
Arrows Zap Firecracker
Zap Arrows
Firecracker Cannon Cart P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Cannon Cart
Cannon Cart P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: