My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel Prince
Barbarian Barrel
Knight Firecracker Goblin Barrel Royal Ghost
The Log
Firecracker Goblin Barrel Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Goblin Barrel Prince Royal Ghost
Fireball
Firecracker Goblin Barrel
Poison
Firecracker
Lightning
Knight Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Goblin Barrel Royal Ghost Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Prince Knight Royal Ghost Mega Knight
Arrows
Zap Knight Goblin Barrel Prince Mega Knight
Knight
Firecracker Goblin Barrel Zap Arrows Prince
Firecracker
Zap Knight Goblin Barrel Prince Mega Knight
Goblin Barrel
Knight Prince Arrows Firecracker Royal Ghost Mega Knight
Prince
Zap Goblin Barrel Mega Knight Arrows Knight Firecracker Royal Ghost
Royal Ghost
Zap Goblin Barrel Prince Mega Knight
Mega Knight
Prince Zap Arrows Firecracker Goblin Barrel Royal Ghost

Defense Synergies 3 10

Zap
Mega Knight Arrows Knight Firecracker Prince Royal Ghost
Arrows
Mega Knight Zap Knight Prince
Knight
Firecracker Zap Arrows
Firecracker
Knight Zap Prince Mega Knight
Goblin Barrel
Prince
Zap Arrows Firecracker
Royal Ghost
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Zap Knight Firecracker Prince Mega Knight
Prince Mega Knight Knight
Prince Knight Firecracker Mega Knight
Arrows Firecracker Prince Mega Knight
Arrows Zap Firecracker Royal Ghost Mega Knight
Zap Arrows Firecracker
Zap Arrows Mega Knight
Prince
Knight Firecracker Prince Royal Ghost Mega Knight
Zap Arrows Knight Firecracker Royal Ghost Mega Knight
Arrows Zap Firecracker
Prince Mega Knight Zap Knight
Mega Knight Zap Arrows Firecracker Prince Royal Ghost
Knight Prince Mega Knight
Zap Prince Mega Knight
Mega Knight Arrows Knight Firecracker Prince
Arrows Mega Knight Zap Knight Firecracker Prince Royal Ghost
Zap Arrows Knight Firecracker Royal Ghost Mega Knight
Prince
Royal Ghost Mega Knight Arrows Knight Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Prince Royal Ghost
Zap Arrows Knight Firecracker Prince Royal Ghost Mega Knight
Mega Knight Zap Knight Prince
Prince Mega Knight Zap Knight
Knight Prince Mega Knight
Arrows Firecracker Zap
Prince Knight
Mega Knight Knight Prince
Zap Mega Knight Knight Firecracker Prince
Mega Knight Knight Prince
Mega Knight Zap Arrows Prince
Prince Mega Knight Knight
Firecracker Mega Knight
Zap Knight Firecracker Prince
Arrows Mega Knight Zap Firecracker Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Royal Ghost
Arrows Firecracker Zap Royal Ghost
Arrows
Arrows Knight Firecracker Prince
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Prince
Firecracker Zap Arrows Knight Prince
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker Prince
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Prince Mega Knight
Zap Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Royal Ghost
Zap Arrows Prince Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Zap Prince
Zap Arrows Firecracker
Arrows
Knight Firecracker Prince Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Prince Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Prince Royal Ghost Mega Knight
Prince
Firecracker Mega Knight

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