My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Giant Skeleton Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Little Prince
Zap
Firecracker Dark Prince Little Prince
Barbarian Barrel
Knight Firecracker Dark Prince Giant Skeleton Electro Wizard Little Prince
The Log
Firecracker Dark Prince Giant Skeleton Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Dark Prince Giant Skeleton Electro Wizard Little Prince
Fireball
Firecracker Electro Wizard Little Prince
Poison
Firecracker Electro Wizard Little Prince
Lightning
Knight Dark Prince Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Little Prince Dark Prince Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Knight Dark Prince Giant Skeleton Little Prince
Arrows
Zap Knight Dark Prince Giant Skeleton
Knight
Firecracker Zap Arrows Electro Wizard Little Prince
Firecracker
Zap Knight Dark Prince Giant Skeleton
Dark Prince
Zap Arrows Firecracker Electro Wizard Little Prince
Giant Skeleton
Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Knight Dark Prince Giant Skeleton
Little Prince
Zap Knight Dark Prince

Defense Synergies 4 18

Zap
Electro Wizard Arrows Knight Firecracker Dark Prince Giant Skeleton Little Prince
Arrows
Zap Knight Dark Prince Giant Skeleton Little Prince
Knight
Firecracker Electro Wizard Little Prince Zap Arrows
Firecracker
Knight Zap Dark Prince Giant Skeleton Electro Wizard
Dark Prince
Zap Arrows Firecracker Electro Wizard Little Prince
Giant Skeleton
Zap Arrows Firecracker Electro Wizard Little Prince
Electro Wizard
Zap Knight Firecracker Dark Prince Giant Skeleton Little Prince
Little Prince
Knight Zap Arrows Dark Prince Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard
Zap Knight Firecracker Dark Prince Electro Wizard
Knight Dark Prince Giant Skeleton Electro Wizard
Knight Firecracker Dark Prince Electro Wizard
Arrows Firecracker Dark Prince Giant Skeleton
Arrows Zap Firecracker Dark Prince Electro Wizard
Electro Wizard Zap Arrows Firecracker Little Prince
Zap Arrows Giant Skeleton Electro Wizard
Knight Firecracker Dark Prince Giant Skeleton Electro Wizard Little Prince
Electro Wizard Zap Arrows Knight Firecracker Dark Prince Giant Skeleton
Arrows Zap Firecracker Electro Wizard
Zap Knight Dark Prince Giant Skeleton Electro Wizard
Zap Arrows Firecracker Dark Prince Electro Wizard
Knight Electro Wizard
Zap Electro Wizard
Arrows Knight Firecracker Dark Prince Electro Wizard
Arrows Zap Knight Firecracker Dark Prince Electro Wizard Little Prince
Zap Arrows Knight Firecracker Dark Prince Giant Skeleton Electro Wizard Little Prince
Electro Wizard
Dark Prince Arrows Knight Firecracker Giant Skeleton Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Arrows Knight Firecracker
Giant Skeleton Zap Knight Dark Prince Electro Wizard
Dark Prince Giant Skeleton Zap Knight Electro Wizard
Giant Skeleton Knight Dark Prince
Arrows Firecracker Zap Electro Wizard
Dark Prince Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight Dark Prince
Zap Giant Skeleton Electro Wizard Knight Firecracker Dark Prince
Knight Dark Prince Giant Skeleton
Zap Arrows Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Knight
Firecracker
Electro Wizard Zap Knight Firecracker Dark Prince Giant Skeleton Little Prince
Arrows Zap Firecracker Dark Prince Giant Skeleton Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Zap Electro Wizard
Arrows Giant Skeleton
Arrows Knight Firecracker Dark Prince Giant Skeleton
Zap Arrows Firecracker Dark Prince
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Electro Wizard
Firecracker Zap Arrows Knight Dark Prince Electro Wizard
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Dark Prince Electro Wizard
Zap Arrows Firecracker Little Prince
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Firecracker Dark Prince Little Prince
Arrows Firecracker Zap Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard Little Prince
Zap Electro Wizard Firecracker
Zap Arrows
Zap Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker
Zap Electro Wizard Dark Prince
Zap Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Dark Prince Electro Wizard
Arrows Zap Firecracker
Zap Arrows Giant Skeleton
Firecracker Dark Prince
Zap Firecracker Giant Skeleton Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Dark Prince Giant Skeleton Electro Wizard Little Prince
Firecracker

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