My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Firecracker Dark Prince Inferno Dragon
Barbarian Barrel
Knight Firecracker Dark Prince
The Log
Firecracker Hog Rider Dark Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Dark Prince Inferno Dragon
Fireball
Firecracker Hog Rider Inferno Dragon
Poison
Firecracker
Lightning
Knight Dark Prince Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Hog Rider Dark Prince Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Knight Dark Prince Mega Knight
Arrows
Zap Hog Rider Knight Dark Prince Mega Knight
Knight
Firecracker Hog Rider Zap Arrows
Firecracker
Zap Knight Hog Rider Dark Prince Inferno Dragon Mega Knight
Hog Rider
Zap Arrows Knight Firecracker Dark Prince Mega Knight
Dark Prince
Zap Arrows Firecracker Hog Rider
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Arrows Firecracker Hog Rider

Defense Synergies 3 10

Zap
Mega Knight Arrows Knight Firecracker Dark Prince Inferno Dragon
Arrows
Mega Knight Zap Knight Dark Prince
Knight
Firecracker Zap Arrows
Firecracker
Knight Zap Dark Prince Mega Knight
Hog Rider
Dark Prince
Zap Arrows Firecracker
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Inferno Dragon Zap Knight Firecracker Dark Prince Mega Knight
Mega Knight Knight Dark Prince Inferno Dragon
Inferno Dragon Knight Firecracker Dark Prince Mega Knight
Arrows Firecracker Dark Prince Mega Knight
Arrows Zap Firecracker Dark Prince Mega Knight
Inferno Dragon Zap Arrows Firecracker
Zap Arrows Mega Knight
Inferno Dragon
Knight Firecracker Dark Prince Mega Knight
Zap Arrows Knight Firecracker Dark Prince Mega Knight
Arrows Inferno Dragon Zap Firecracker
Mega Knight Zap Knight Dark Prince
Mega Knight Zap Arrows Firecracker Dark Prince
Inferno Dragon Knight Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Arrows Knight Firecracker Dark Prince
Arrows Mega Knight Zap Knight Firecracker Dark Prince
Zap Arrows Knight Firecracker Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Dark Prince Mega Knight Arrows Knight Firecracker
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Dark Prince
Zap Arrows Knight Firecracker Inferno Dragon Mega Knight
Mega Knight Zap Knight Dark Prince
Dark Prince Mega Knight Zap Knight
Knight Dark Prince Inferno Dragon Mega Knight
Arrows Firecracker Zap
Dark Prince Knight
Mega Knight Knight Dark Prince Inferno Dragon
Zap Mega Knight Knight Firecracker Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight Dark Prince
Mega Knight Zap Arrows Dark Prince
Dark Prince Mega Knight Knight
Firecracker Mega Knight
Zap Knight Firecracker Dark Prince Inferno Dragon
Arrows Mega Knight Zap Firecracker Dark Prince Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker Dark Prince
Zap Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Knight Dark Prince
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Dark Prince Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Dark Prince Mega Knight
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Dark Prince
Zap Arrows Firecracker
Arrows
Knight Firecracker Dark Prince Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Dark Prince Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Dark Prince Mega Knight
Inferno Dragon
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: