My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Firecracker Bandit
Barbarian Barrel
Knight Firecracker Wizard Bandit
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Wizard P.E.K.K.A Bandit
Fireball
Firecracker Hog Rider Wizard Bandit
Poison
Firecracker Wizard
Lightning
Knight Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Bandit Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider P.E.K.K.A Knight Bandit
Arrows
Zap Hog Rider P.E.K.K.A Knight Bandit
Knight
Firecracker Hog Rider Zap Arrows Wizard
Firecracker
Zap Knight Hog Rider P.E.K.K.A Bandit
Hog Rider
Zap Arrows Knight Firecracker Wizard Bandit
Wizard
Knight Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Firecracker Wizard
Bandit
Zap Arrows Firecracker Hog Rider Wizard

Defense Synergies 1 13

Zap
Arrows Knight Firecracker P.E.K.K.A Bandit
Arrows
Zap Knight P.E.K.K.A Bandit
Knight
Firecracker Zap Arrows Wizard
Firecracker
Knight Zap P.E.K.K.A Bandit
Hog Rider
Wizard
Knight P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Firecracker Wizard
Bandit
Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard
P.E.K.K.A Zap Knight Firecracker Bandit
P.E.K.K.A Knight Bandit
P.E.K.K.A Knight Firecracker Bandit
Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Bandit
Zap Arrows Firecracker Wizard
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A
Knight Firecracker Bandit
Zap Arrows Knight Firecracker Wizard Bandit
Arrows Zap Firecracker Wizard
P.E.K.K.A Zap Knight Wizard Bandit
Wizard Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Knight Bandit
Zap P.E.K.K.A Bandit
Wizard Arrows Knight Firecracker P.E.K.K.A
Arrows Zap Knight Firecracker Wizard Bandit
Zap Arrows Wizard Knight Firecracker Bandit
P.E.K.K.A
Wizard Arrows Knight Firecracker P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Bandit
Bandit Zap Arrows Knight Firecracker Wizard
P.E.K.K.A Bandit Zap Knight
P.E.K.K.A Zap Knight Bandit
P.E.K.K.A Knight Bandit
Arrows Firecracker Wizard Zap
P.E.K.K.A Knight Bandit
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Wizard Bandit
Wizard Firecracker
Zap Knight Firecracker P.E.K.K.A
Arrows Zap Firecracker Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Knight Firecracker
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard Bandit
Firecracker Zap Arrows Knight Wizard Bandit
Zap Arrows Firecracker Wizard
Knight Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Bandit
Arrows
Zap Arrows Firecracker Wizard Bandit
Zap Arrows Firecracker Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard
Arrows Firecracker Zap Wizard Bandit
Zap Arrows Wizard Bandit
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Zap Arrows Wizard Bandit
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Zap Bandit
Zap Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Bandit
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: