My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem Cannon Cart Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Zap
Firecracker Inferno Tower Cannon Cart
Barbarian Barrel
Knight Firecracker Inferno Tower Cannon Cart
The Log
Firecracker Cannon Cart
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Cannon Cart Mother Witch
Fireball
Firecracker Inferno Tower Cannon Cart Mother Witch
Poison
Firecracker Inferno Tower Mother Witch
Lightning
Knight Ice Golem Inferno Tower Cannon Cart Mother Witch
Rocket
Inferno Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Inferno Tower Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Arrows Knight Firecracker Mother Witch Inferno Tower Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Cannon Cart Knight Ice Golem Mother Witch
Arrows
Zap Knight Cannon Cart Mother Witch
Knight
Firecracker Zap Arrows Cannon Cart Mother Witch
Firecracker
Zap Knight Ice Golem Cannon Cart
Ice Golem
Zap Firecracker Cannon Cart Mother Witch
Inferno Tower
Cannon Cart
Zap Arrows Knight Firecracker Ice Golem Mother Witch
Mother Witch
Zap Arrows Knight Ice Golem Cannon Cart

Defense Synergies 4 18

Zap
Arrows Knight Firecracker Ice Golem Inferno Tower Cannon Cart Mother Witch
Arrows
Zap Knight Ice Golem Inferno Tower Cannon Cart Mother Witch
Knight
Firecracker Inferno Tower Zap Arrows Cannon Cart Mother Witch
Firecracker
Knight Ice Golem Zap Inferno Tower
Ice Golem
Firecracker Inferno Tower Zap Arrows Cannon Cart Mother Witch
Inferno Tower
Knight Ice Golem Zap Arrows Firecracker Cannon Cart
Cannon Cart
Zap Arrows Knight Ice Golem Inferno Tower
Mother Witch
Zap Arrows Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Firecracker Ice Golem Inferno Tower
Inferno Tower Zap Knight Firecracker Cannon Cart
Inferno Tower Knight Cannon Cart
Inferno Tower Knight Firecracker Cannon Cart
Arrows Firecracker
Arrows Zap Firecracker Cannon Cart Mother Witch
Inferno Tower Zap Arrows Firecracker
Zap Arrows Ice Golem Inferno Tower Cannon Cart
Inferno Tower
Knight Firecracker Ice Golem Inferno Tower Cannon Cart
Mother Witch Zap Arrows Knight Firecracker Ice Golem Cannon Cart
Arrows Inferno Tower Zap Firecracker
Inferno Tower Zap Knight Cannon Cart
Zap Arrows Firecracker Cannon Cart
Inferno Tower Knight Cannon Cart
Inferno Tower Zap
Arrows Knight Firecracker Inferno Tower Cannon Cart
Arrows Zap Knight Firecracker Cannon Cart
Zap Arrows Knight Firecracker Ice Golem Cannon Cart Mother Witch
Inferno Tower Cannon Cart
Arrows Knight Firecracker Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Ice Golem Inferno Tower Cannon Cart
Zap Arrows Knight Firecracker Ice Golem Cannon Cart
Zap Knight Ice Golem Inferno Tower Cannon Cart
Zap Knight Ice Golem Inferno Tower Cannon Cart
Inferno Tower Knight Cannon Cart
Arrows Firecracker Mother Witch Zap Ice Golem
Knight Ice Golem Inferno Tower Cannon Cart
Inferno Tower Knight Cannon Cart
Zap Knight Firecracker Ice Golem Inferno Tower Cannon Cart
Inferno Tower
Knight Inferno Tower Cannon Cart
Zap Arrows
Cannon Cart Knight Ice Golem Inferno Tower
Firecracker Cannon Cart
Inferno Tower Zap Knight Firecracker Ice Golem Cannon Cart
Arrows Zap Firecracker Ice Golem Inferno Tower Cannon Cart Mother Witch
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Ice Golem
Arrows Firecracker Zap
Arrows Cannon Cart
Cannon Cart Arrows Knight Firecracker Ice Golem
Zap Arrows Firecracker
Arrows Firecracker Mother Witch Zap Ice Golem
Arrows Firecracker
Arrows Zap Firecracker Ice Golem
Arrows Zap Firecracker
Firecracker Zap Arrows Knight Cannon Cart
Zap Arrows Firecracker
Knight Firecracker Ice Golem Cannon Cart
Arrows Firecracker Cannon Cart
Zap Arrows Firecracker Ice Golem Cannon Cart
Zap Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Mother Witch
Arrows
Zap Arrows Cannon Cart
Zap Arrows Firecracker Ice Golem Mother Witch
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Ice Golem Mother Witch
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Cannon Cart
Zap Arrows Firecracker
Arrows
Knight Firecracker Cannon Cart
Arrows Zap Firecracker Ice Golem
Zap Arrows
Firecracker Cannon Cart
Zap Firecracker
Firecracker Zap
Zap Firecracker Cannon Cart
Cannon Cart
Firecracker

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