My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Witch
Fireball
Firecracker Hog Rider Witch
Poison
Firecracker Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Mini P.E.K.K.A Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Knight Mini P.E.K.K.A Witch Mega Knight
Arrows
Zap Hog Rider Knight Mini P.E.K.K.A Mega Knight
Knight
Firecracker Hog Rider Zap Arrows Witch
Firecracker
Zap Knight Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Hog Rider Mega Knight
Hog Rider
Zap Arrows Knight Firecracker Mini P.E.K.K.A Witch Mega Knight
Witch
Zap Knight Hog Rider Mega Knight
Mega Knight
Zap Arrows Firecracker Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 4 12

Zap
Mini P.E.K.K.A Mega Knight Arrows Knight Firecracker Witch
Arrows
Mega Knight Zap Knight Mini P.E.K.K.A
Knight
Firecracker Zap Arrows Mini P.E.K.K.A Witch
Firecracker
Knight Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Knight Firecracker Witch
Hog Rider
Witch
Zap Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Mini P.E.K.K.A Zap Knight Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Knight
Mini P.E.K.K.A Witch Knight Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker Mega Knight
Zap Arrows Firecracker Witch
Zap Arrows Mega Knight
Mini P.E.K.K.A Witch
Knight Firecracker Mini P.E.K.K.A Mega Knight
Witch Zap Arrows Knight Firecracker Mega Knight
Arrows Zap Firecracker Witch
Mini P.E.K.K.A Mega Knight Zap Knight Witch
Mega Knight Zap Arrows Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Witch
Arrows Mega Knight Zap Knight Firecracker Witch
Zap Arrows Witch Knight Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Witch
Zap Arrows Knight Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Zap Knight
Knight Mini P.E.K.K.A Witch Mega Knight
Arrows Firecracker Zap Witch
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Mega Knight Knight
Zap Mega Knight Knight Firecracker Mini P.E.K.K.A Witch
Witch
Mega Knight Knight Mini P.E.K.K.A Witch
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Knight Witch
Firecracker Witch Mega Knight
Witch Zap Knight Firecracker Mini P.E.K.K.A
Arrows Mega Knight Zap Firecracker Mini P.E.K.K.A Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Mega Knight
Zap Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Witch
Zap Arrows Firecracker Witch
Arrows
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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