My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Knight Firecracker Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker P.E.K.K.A Little Prince
Fireball
Firecracker Little Prince
Poison
Firecracker Little Prince
Lightning
Knight Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Arrows Knight Firecracker Little Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Arrows

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mirror P.E.K.K.A Knight The Log Little Prince
Arrows
Zap Mirror P.E.K.K.A Knight
Knight
Firecracker Zap Arrows The Log Little Prince
Firecracker
Zap Knight Mirror P.E.K.K.A
Mirror
Zap Arrows The Log Firecracker
P.E.K.K.A
Zap Arrows Firecracker The Log
The Log
Mirror Zap Knight P.E.K.K.A Little Prince
Little Prince
Zap Knight The Log

Defense Synergies 6 14

Zap
Mirror Arrows Knight Firecracker P.E.K.K.A The Log Little Prince
Arrows
Mirror Zap Knight P.E.K.K.A Little Prince
Knight
Firecracker Little Prince Zap Arrows The Log
Firecracker
Knight The Log Zap Mirror P.E.K.K.A
Mirror
Zap Arrows Firecracker The Log
P.E.K.K.A
The Log Zap Arrows Firecracker
The Log
Firecracker P.E.K.K.A Zap Knight Mirror Little Prince
Little Prince
Knight Zap Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log
P.E.K.K.A Zap Knight Firecracker The Log
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Zap Firecracker
Zap Arrows Firecracker Little Prince
Zap Arrows P.E.K.K.A The Log
P.E.K.K.A
Knight Firecracker Little Prince
Zap Arrows Knight Firecracker The Log
Arrows Zap Firecracker
P.E.K.K.A Zap Knight The Log
Zap Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight
Zap P.E.K.K.A The Log
Arrows Knight Firecracker P.E.K.K.A
Arrows Zap Knight Firecracker The Log Little Prince
Zap Arrows The Log Knight Firecracker Little Prince
P.E.K.K.A
Arrows Knight Firecracker P.E.K.K.A The Log Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Arrows Knight Firecracker The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight
Arrows Firecracker Zap
P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Knight
Firecracker
Zap Knight Firecracker P.E.K.K.A The Log Little Prince
Arrows Zap Firecracker P.E.K.K.A The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Knight Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker Zap
Arrows Firecracker The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Firecracker Zap Arrows Knight The Log
Zap Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Zap Arrows Firecracker The Log
Zap Arrows Firecracker The Log Little Prince
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Little Prince
Arrows Firecracker The Log Zap
Zap Arrows The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Little Prince
Zap Firecracker
Zap Arrows The Log
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Zap
Zap Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Little Prince
P.E.K.K.A
Firecracker

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