My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Dart Goblin
Zap
Firecracker Royal Giant Dart Goblin
Barbarian Barrel
Knight Firecracker Dart Goblin Electro Wizard
The Log
Firecracker Royal Giant Dart Goblin
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Dart Goblin Electro Wizard
Fireball
Firecracker Dart Goblin Electro Wizard
Poison
Firecracker Dart Goblin Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Dart Goblin Electro Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Knight Royal Giant Dart Goblin Mega Knight
Arrows
Zap Royal Giant Knight Mega Knight
Knight
Firecracker Dart Goblin Zap Arrows Electro Wizard
Firecracker
Zap Knight Royal Giant Dart Goblin Mega Knight
Royal Giant
Arrows Firecracker Dart Goblin Zap Electro Wizard
Dart Goblin
Knight Royal Giant Zap Firecracker Mega Knight
Electro Wizard
Zap Knight Royal Giant Mega Knight
Mega Knight
Zap Arrows Firecracker Dart Goblin Electro Wizard

Defense Synergies 6 11

Zap
Electro Wizard Mega Knight Arrows Knight Firecracker Dart Goblin
Arrows
Mega Knight Zap Knight
Knight
Firecracker Dart Goblin Electro Wizard Zap Arrows
Firecracker
Knight Zap Dart Goblin Electro Wizard Mega Knight
Royal Giant
Dart Goblin
Knight Zap Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Knight Firecracker Dart Goblin Mega Knight
Mega Knight
Zap Arrows Firecracker Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Dart Goblin Electro Wizard
Zap Knight Firecracker Dart Goblin Electro Wizard Mega Knight
Mega Knight Knight Dart Goblin Electro Wizard
Knight Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Arrows Firecracker
Zap Arrows Dart Goblin Electro Wizard Mega Knight
Knight Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Arrows Knight Firecracker Mega Knight
Arrows Zap Firecracker Dart Goblin Electro Wizard
Mega Knight Zap Knight Electro Wizard
Mega Knight Zap Arrows Firecracker Dart Goblin Electro Wizard
Knight Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Arrows Knight Firecracker Electro Wizard
Arrows Mega Knight Zap Knight Firecracker Dart Goblin Electro Wizard
Zap Arrows Knight Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Arrows Knight Firecracker Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Electro Wizard
Electro Wizard Zap Arrows Knight Firecracker Mega Knight
Mega Knight Zap Knight Electro Wizard
Mega Knight Zap Knight Electro Wizard
Knight Mega Knight
Arrows Firecracker Zap Dart Goblin Electro Wizard
Knight Dart Goblin Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Firecracker
Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Zap Arrows Electro Wizard
Mega Knight Knight
Firecracker Dart Goblin Mega Knight
Electro Wizard Zap Knight Firecracker Dart Goblin
Arrows Mega Knight Zap Firecracker Dart Goblin Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Knight Firecracker Dart Goblin
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Electro Wizard
Firecracker Zap Arrows Knight Dart Goblin Electro Wizard
Zap Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Zap Arrows Firecracker Dart Goblin Electro Wizard Mega Knight
Zap Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Dart Goblin Electro Wizard
Zap Arrows Mega Knight
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin Electro Wizard
Zap Electro Wizard Firecracker Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Zap Electro Wizard Dart Goblin
Zap Arrows Firecracker Dart Goblin Electro Wizard
Arrows
Knight Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Zap Firecracker Dart Goblin
Zap Arrows
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Electro Wizard
Firecracker Zap Dart Goblin Electro Wizard
Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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