My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Musketeer Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer Furnace Witch
Zap
Firecracker Royal Giant Furnace Witch
Barbarian Barrel
Knight Firecracker Musketeer Furnace Witch
The Log
Firecracker Royal Giant Musketeer Furnace Witch
Earthquake
Firecracker Furnace Witch
Arrows
Firecracker Furnace Witch
Royal Delivery
Knight Firecracker Musketeer Witch
Fireball
Firecracker Musketeer Furnace Witch
Poison
Firecracker Musketeer Furnace Witch
Lightning
Knight Musketeer Furnace Witch
Rocket
Musketeer Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Musketeer Furnace Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Knight Royal Giant Musketeer Furnace Witch
Arrows
Zap Royal Giant Knight
Knight
Firecracker Musketeer Zap Arrows Furnace Witch
Firecracker
Zap Knight Royal Giant
Royal Giant
Arrows Firecracker Furnace Zap Musketeer Witch
Musketeer
Knight Zap Royal Giant
Furnace
Royal Giant Zap Knight
Witch
Zap Knight Royal Giant

Defense Synergies 2 12

Zap
Arrows Knight Firecracker Musketeer Furnace Witch
Arrows
Zap Knight Furnace
Knight
Firecracker Musketeer Zap Arrows Furnace Witch
Firecracker
Knight Zap Musketeer
Royal Giant
Musketeer
Knight Zap Firecracker Furnace
Furnace
Zap Arrows Knight Musketeer
Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Musketeer
Zap Knight Firecracker Musketeer Furnace Witch
Furnace Witch Knight Musketeer
Witch Knight Firecracker Musketeer Furnace
Arrows Firecracker
Arrows Zap Firecracker Musketeer Furnace
Musketeer Furnace Zap Arrows Firecracker Witch
Zap Arrows Musketeer
Witch Musketeer Furnace
Knight Firecracker Musketeer
Witch Zap Arrows Knight Firecracker Musketeer Furnace
Arrows Musketeer Zap Firecracker Furnace Witch
Furnace Zap Knight Musketeer Witch
Zap Arrows Firecracker Furnace Witch
Knight Furnace
Zap Furnace
Arrows Knight Firecracker Musketeer Furnace Witch
Arrows Zap Knight Firecracker Musketeer Furnace Witch
Zap Arrows Furnace Witch Knight Firecracker Musketeer
Musketeer
Arrows Knight Firecracker Musketeer Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Furnace Witch
Zap Arrows Knight Firecracker Musketeer
Zap Knight Musketeer Furnace Witch
Zap Knight Musketeer
Knight Musketeer Witch
Arrows Firecracker Furnace Zap Musketeer Witch
Knight Musketeer Furnace Witch
Knight
Zap Knight Firecracker Witch
Witch Musketeer
Knight Musketeer Witch
Zap Arrows
Knight Witch
Firecracker Musketeer Furnace Witch
Witch Zap Knight Firecracker Musketeer Furnace
Arrows Zap Firecracker Musketeer Witch
Zap Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Zap Musketeer
Arrows
Arrows Knight Firecracker Musketeer
Zap Arrows Firecracker Furnace
Arrows Firecracker Zap Musketeer Furnace Witch
Arrows Firecracker Musketeer Furnace Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Musketeer
Firecracker Zap Arrows Knight Musketeer
Zap Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer Furnace
Zap Arrows Firecracker Musketeer Furnace Witch
Arrows Firecracker Musketeer Furnace
Arrows
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Witch
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Furnace Witch
Witch
Arrows Firecracker Zap Musketeer Witch
Zap Arrows Musketeer Witch
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer Furnace Witch
Zap Firecracker Musketeer Witch
Zap Arrows Musketeer
Zap Arrows Firecracker
Arrows Firecracker
Zap Musketeer Witch
Zap Arrows Firecracker Musketeer Witch
Arrows
Knight Firecracker Musketeer
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer
Zap Firecracker Musketeer Witch
Firecracker Zap Musketeer Witch
Zap Firecracker Musketeer Witch
Firecracker

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