My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Tombstone Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Tombstone
Zap
Firecracker Royal Giant Tombstone
Barbarian Barrel
Knight Firecracker Tombstone Valkyrie
The Log
Firecracker Royal Giant Tombstone
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Knight Firecracker Valkyrie
Fireball
Firecracker Tombstone
Poison
Firecracker Tombstone
Lightning
Knight Tombstone Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Tombstone Fireball Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Fireball Knight Royal Giant Valkyrie
Arrows
Zap Royal Giant Fireball Knight
Knight
Firecracker Zap Arrows Fireball
Firecracker
Zap Knight Royal Giant Valkyrie
Royal Giant
Arrows Firecracker Fireball Zap
Tombstone
Fireball
Zap Arrows Royal Giant Knight
Valkyrie
Zap Firecracker

Defense Synergies 3 13

Zap
Fireball Arrows Knight Firecracker Tombstone Valkyrie
Arrows
Zap Knight Tombstone Fireball Valkyrie
Knight
Firecracker Zap Arrows Fireball
Firecracker
Knight Valkyrie Zap Tombstone
Royal Giant
Tombstone
Zap Arrows Firecracker Fireball
Fireball
Zap Arrows Knight Tombstone Valkyrie
Valkyrie
Firecracker Zap Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tombstone Fireball Valkyrie
Zap Knight Firecracker Tombstone Valkyrie
Knight Tombstone Valkyrie
Knight Firecracker Tombstone Valkyrie
Arrows Firecracker Tombstone Fireball Valkyrie
Arrows Fireball Zap Firecracker Valkyrie
Zap Arrows Firecracker Tombstone Fireball
Zap Arrows Fireball Valkyrie
Tombstone
Knight Firecracker Valkyrie
Valkyrie Zap Arrows Knight Firecracker Tombstone Fireball
Arrows Zap Firecracker Fireball
Tombstone Zap Knight Fireball Valkyrie
Fireball Valkyrie Zap Arrows Firecracker Tombstone
Knight Tombstone
Zap Fireball
Arrows Knight Firecracker Tombstone Fireball Valkyrie
Arrows Tombstone Fireball Valkyrie Zap Knight Firecracker
Zap Arrows Valkyrie Knight Firecracker Tombstone Fireball
Valkyrie Arrows Knight Firecracker Fireball
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Tombstone Fireball
Fireball Zap Arrows Knight Firecracker Valkyrie
Tombstone Zap Knight Valkyrie
Valkyrie Zap Knight Fireball
Knight Tombstone Valkyrie
Arrows Firecracker Fireball Zap
Knight Tombstone Fireball Valkyrie
Knight Valkyrie
Zap Knight Firecracker Tombstone Fireball Valkyrie
Tombstone
Knight Tombstone Valkyrie
Zap Arrows Fireball Valkyrie
Knight Tombstone Fireball Valkyrie
Firecracker Fireball Valkyrie
Tombstone Zap Knight Firecracker Fireball Valkyrie
Arrows Valkyrie Zap Firecracker Fireball
Zap Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Valkyrie
Arrows Firecracker Fireball Zap
Arrows Fireball
Arrows Knight Firecracker Fireball Valkyrie
Fireball Zap Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Zap
Arrows Firecracker
Arrows Fireball Zap Firecracker
Arrows Fireball Zap Firecracker
Fireball
Firecracker Zap Arrows Knight Fireball Valkyrie
Fireball Zap Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Zap Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball Valkyrie
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Firecracker Fireball Valkyrie
Arrows Firecracker Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows Firecracker
Zap Arrows Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Firecracker Fireball
Arrows Firecracker Fireball
Zap Tombstone Fireball
Fireball Zap Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker Valkyrie
Arrows Zap Firecracker Fireball
Zap Arrows Fireball
Firecracker
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball
Fireball Firecracker

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