My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Knight Firecracker Tesla Goblin Barrel Witch
The Log
Firecracker Goblin Barrel Witch
Earthquake
Firecracker Tesla Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Knight Firecracker Goblin Barrel Witch
Fireball
Firecracker Tesla Goblin Barrel Witch
Poison
Firecracker Witch
Lightning
Knight Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Goblin Barrel Tesla Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Knight Witch Mega Knight
Arrows
Zap Knight Goblin Barrel Mega Knight
Knight
Firecracker Goblin Barrel Zap Arrows Witch
Firecracker
Zap Knight Goblin Barrel Mega Knight
Tesla
Goblin Barrel
Knight Arrows Firecracker Mega Knight
Witch
Zap Knight Mega Knight
Mega Knight
Zap Arrows Firecracker Goblin Barrel Witch

Defense Synergies 4 11

Zap
Mega Knight Arrows Knight Firecracker Tesla Witch
Arrows
Mega Knight Zap Knight Tesla
Knight
Firecracker Tesla Zap Arrows Witch
Firecracker
Knight Zap Tesla Mega Knight
Tesla
Knight Zap Arrows Firecracker
Goblin Barrel
Witch
Zap Knight Mega Knight
Mega Knight
Zap Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla
Zap Knight Firecracker Tesla Witch Mega Knight
Tesla Witch Mega Knight Knight
Tesla Witch Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Zap Firecracker Tesla Mega Knight
Tesla Zap Arrows Firecracker Witch
Zap Arrows Tesla Mega Knight
Tesla Witch
Knight Firecracker Tesla Mega Knight
Witch Zap Arrows Knight Firecracker Tesla Mega Knight
Arrows Tesla Zap Firecracker Witch
Tesla Mega Knight Zap Knight Witch
Mega Knight Zap Arrows Firecracker Tesla Witch
Knight Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Arrows Knight Firecracker Witch
Arrows Tesla Mega Knight Zap Knight Firecracker Witch
Zap Arrows Witch Knight Firecracker Tesla Mega Knight
Tesla
Mega Knight Arrows Knight Firecracker Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla Witch
Zap Arrows Knight Firecracker Tesla Mega Knight
Mega Knight Zap Knight Witch
Mega Knight Zap Knight Tesla
Knight Tesla Witch Mega Knight
Arrows Firecracker Zap Tesla Witch
Knight Tesla Witch
Mega Knight Knight Tesla
Zap Mega Knight Knight Firecracker Witch
Witch Tesla
Mega Knight Knight Tesla Witch
Mega Knight Zap Arrows
Mega Knight Knight Tesla Witch
Firecracker Tesla Witch Mega Knight
Tesla Witch Zap Knight Firecracker
Arrows Mega Knight Zap Firecracker Tesla Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Witch
Zap Arrows Firecracker Witch
Arrows
Knight Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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