My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Tombstone Balloon
Zap
Firecracker Tombstone Balloon
Barbarian Barrel
Knight Firecracker Tombstone Electro Wizard
The Log
Firecracker Tombstone
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Knight Firecracker Balloon Electro Wizard
Fireball
Firecracker Tombstone Balloon Electro Wizard
Poison
Firecracker Tombstone Balloon Electro Wizard
Lightning
Knight Tombstone Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Tombstone Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon Electro Wizard Knight Mega Knight
Arrows
Zap Balloon Knight Mega Knight
Knight
Firecracker Balloon Zap Arrows Electro Wizard
Firecracker
Zap Knight Balloon Mega Knight
Tombstone
Balloon
Zap Arrows Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Knight Balloon Mega Knight
Mega Knight
Zap Arrows Firecracker Balloon Electro Wizard

Defense Synergies 5 11

Zap
Electro Wizard Mega Knight Arrows Knight Firecracker Tombstone
Arrows
Mega Knight Zap Knight Tombstone
Knight
Firecracker Electro Wizard Zap Arrows
Firecracker
Knight Zap Tombstone Electro Wizard Mega Knight
Tombstone
Zap Arrows Firecracker Electro Wizard
Balloon
Electro Wizard
Zap Knight Firecracker Tombstone Mega Knight
Mega Knight
Zap Arrows Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tombstone Electro Wizard
Zap Knight Firecracker Tombstone Electro Wizard Mega Knight
Mega Knight Knight Tombstone Electro Wizard
Knight Firecracker Tombstone Electro Wizard Mega Knight
Arrows Firecracker Tombstone Mega Knight
Arrows Zap Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Arrows Firecracker Tombstone
Zap Arrows Electro Wizard Mega Knight
Tombstone
Knight Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Arrows Knight Firecracker Tombstone Mega Knight
Arrows Zap Firecracker Electro Wizard
Tombstone Mega Knight Zap Knight Electro Wizard
Mega Knight Zap Arrows Firecracker Tombstone Electro Wizard
Knight Tombstone Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Arrows Knight Firecracker Tombstone Electro Wizard
Arrows Tombstone Mega Knight Zap Knight Firecracker Electro Wizard
Zap Arrows Knight Firecracker Tombstone Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Knight Firecracker Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tombstone Electro Wizard
Electro Wizard Zap Arrows Knight Firecracker Mega Knight
Tombstone Mega Knight Zap Knight Electro Wizard
Mega Knight Zap Knight Electro Wizard
Knight Tombstone Mega Knight
Arrows Firecracker Zap Electro Wizard
Knight Tombstone Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Firecracker Tombstone
Tombstone
Mega Knight Knight Tombstone
Mega Knight Zap Arrows Electro Wizard
Mega Knight Knight Tombstone
Firecracker Mega Knight
Tombstone Electro Wizard Zap Knight Firecracker
Arrows Mega Knight Zap Firecracker Electro Wizard
Zap Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Electro Wizard
Firecracker Zap Arrows Knight Electro Wizard
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Electro Wizard Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Zap Electro Wizard Tombstone
Zap Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Electro Wizard Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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