My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone
Zap
Firecracker Tombstone
Barbarian Barrel
Knight Firecracker Tombstone Electro Wizard
The Log
Firecracker Tombstone
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Knight Firecracker P.E.K.K.A Electro Wizard
Fireball
Firecracker Tombstone Electro Wizard
Poison
Firecracker Tombstone Electro Wizard
Lightning
Knight Tombstone Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Tombstone Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Electro Wizard Knight
Arrows
Zap P.E.K.K.A Knight
Knight
Firecracker Zap Arrows Electro Wizard
Firecracker
Zap Knight P.E.K.K.A
Tombstone
P.E.K.K.A
Zap Arrows Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Knight
Goblinstein

Defense Synergies 3 13

Zap
Electro Wizard Arrows Knight Firecracker Tombstone P.E.K.K.A
Arrows
Zap Knight Tombstone P.E.K.K.A
Knight
Firecracker Electro Wizard Zap Arrows
Firecracker
Knight Zap Tombstone P.E.K.K.A Electro Wizard
Tombstone
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Knight Firecracker Tombstone P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tombstone Electro Wizard
P.E.K.K.A Zap Knight Firecracker Tombstone Electro Wizard
P.E.K.K.A Knight Tombstone Electro Wizard
P.E.K.K.A Knight Firecracker Tombstone Electro Wizard
Arrows Firecracker Tombstone P.E.K.K.A
Arrows Zap Firecracker Electro Wizard
Electro Wizard Zap Arrows Firecracker Tombstone
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone
Knight Firecracker Electro Wizard
Electro Wizard Zap Arrows Knight Firecracker Tombstone
Arrows Zap Firecracker Electro Wizard
Tombstone P.E.K.K.A Zap Knight Electro Wizard
Zap Arrows Firecracker Tombstone P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tombstone Electro Wizard
Zap P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Tombstone P.E.K.K.A Electro Wizard
Arrows Tombstone Zap Knight Firecracker Electro Wizard
Zap Arrows Knight Firecracker Tombstone Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Knight Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Knight Firecracker
Tombstone P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Tombstone
Arrows Firecracker Zap Electro Wizard
P.E.K.K.A Knight Tombstone Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Firecracker Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Knight Tombstone
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Knight Tombstone
Firecracker
Tombstone Electro Wizard Zap Knight Firecracker P.E.K.K.A
Arrows Zap Firecracker P.E.K.K.A Electro Wizard
Zap Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Electro Wizard
Firecracker Zap Arrows Knight Electro Wizard
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Electro Wizard
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Arrows
Zap Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Zap Electro Wizard Tombstone
Zap Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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