My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Goblin Hut Goblin Barrel
Zap
Goblin Gang Goblin Hut Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Musketeer Goblin Hut Goblin Barrel
The Log
Goblin Gang Musketeer Goblin Hut Goblin Barrel
Earthquake
Goblin Gang Goblin Hut Goblin Barrel
Arrows
Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Knight Goblin Gang Musketeer Goblin Hut Goblin Barrel
Fireball
Goblin Gang Musketeer Goblin Hut Goblin Barrel
Poison
Goblin Gang Musketeer Goblin Hut
Lightning
Knight Musketeer Goblin Hut
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Goblin Barrel Musketeer Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Musketeer Goblin Hut Mega Knight
Arrows
Zap Knight Goblin Barrel Mega Knight
Knight
Goblin Gang Musketeer Goblin Barrel Zap Arrows Goblin Hut
Goblin Gang
Knight Goblin Barrel Goblin Hut
Musketeer
Knight Zap Goblin Hut Mega Knight
Goblin Hut
Zap Knight Goblin Gang Musketeer Goblin Barrel Mega Knight
Goblin Barrel
Knight Goblin Gang Arrows Goblin Hut Mega Knight
Mega Knight
Zap Arrows Musketeer Goblin Hut Goblin Barrel

Defense Synergies 5 11

Zap
Mega Knight Arrows Knight Goblin Gang Musketeer Goblin Hut
Arrows
Mega Knight Zap Knight Goblin Hut
Knight
Goblin Gang Musketeer Zap Arrows Goblin Hut
Goblin Gang
Knight Musketeer Zap Goblin Hut
Musketeer
Knight Goblin Gang Zap Goblin Hut Mega Knight
Goblin Hut
Zap Arrows Knight Goblin Gang Musketeer
Goblin Barrel
Mega Knight
Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Goblin Hut
Zap Knight Goblin Gang Musketeer Goblin Hut Mega Knight
Goblin Gang Goblin Hut Mega Knight Knight Musketeer
Goblin Hut Knight Goblin Gang Musketeer Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Zap Musketeer Mega Knight
Musketeer Zap Arrows Goblin Gang Goblin Hut
Zap Arrows Musketeer Mega Knight
Goblin Gang Musketeer Goblin Hut
Knight Goblin Gang Musketeer Mega Knight
Goblin Gang Zap Arrows Knight Musketeer Goblin Hut Mega Knight
Arrows Musketeer Zap Goblin Gang Goblin Hut
Goblin Hut Mega Knight Zap Knight Goblin Gang Musketeer
Mega Knight Zap Arrows Goblin Gang Goblin Hut
Knight Goblin Gang Goblin Hut Mega Knight
Zap Goblin Gang Goblin Hut Mega Knight
Mega Knight Arrows Knight Goblin Gang Musketeer Goblin Hut
Arrows Mega Knight Zap Knight Goblin Gang Musketeer Goblin Hut
Zap Arrows Knight Musketeer Goblin Hut Mega Knight
Musketeer Goblin Hut
Goblin Gang Mega Knight Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Goblin Hut
Zap Arrows Knight Goblin Gang Musketeer Mega Knight
Goblin Gang Mega Knight Zap Knight Musketeer Goblin Hut
Goblin Gang Mega Knight Zap Knight Musketeer
Knight Goblin Gang Musketeer Goblin Hut Mega Knight
Arrows Zap Goblin Gang Musketeer Goblin Hut
Goblin Gang Knight Musketeer Goblin Hut
Mega Knight Knight
Zap Mega Knight Knight Goblin Hut
Goblin Gang Musketeer Goblin Hut
Mega Knight Knight Musketeer Goblin Hut
Mega Knight Zap Arrows
Mega Knight Knight Goblin Gang
Musketeer Mega Knight
Goblin Gang Goblin Hut Zap Knight Musketeer
Arrows Mega Knight Zap Musketeer Goblin Hut
Zap Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer
Arrows Goblin Hut
Arrows Knight Musketeer
Zap Arrows Mega Knight
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Goblin Gang Musketeer
Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Musketeer Goblin Hut
Arrows Musketeer
Zap Arrows Musketeer Goblin Hut
Zap Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut Mega Knight
Arrows
Zap Arrows Musketeer Mega Knight
Zap Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Mega Knight
Arrows Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer Goblin Hut
Zap Arrows Musketeer Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang Musketeer Goblin Hut
Zap Arrows Musketeer
Arrows
Knight Goblin Gang Musketeer Mega Knight
Arrows Zap Musketeer
Zap Arrows
Musketeer Mega Knight
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer Mega Knight
Mega Knight

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