My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Executioner
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Executioner P.E.K.K.A
Fireball
Goblin Gang Elixir Collector Executioner
Poison
Goblin Gang Elixir Collector Executioner
Lightning
Knight Elixir Collector Executioner
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Tornado Executioner Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Knight Executioner
Arrows
Zap P.E.K.K.A Knight
Knight
Goblin Gang Executioner Zap Arrows
Goblin Gang
Knight P.E.K.K.A
Elixir Collector
Tornado
Zap Executioner P.E.K.K.A
Executioner
Knight Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Goblin Gang Executioner

Defense Synergies 4 11

Zap
Arrows Knight Goblin Gang Tornado Executioner P.E.K.K.A
Arrows
Zap Knight Tornado P.E.K.K.A
Knight
Goblin Gang Executioner Zap Arrows Tornado
Goblin Gang
Knight Zap P.E.K.K.A
Elixir Collector
Tornado
Executioner P.E.K.K.A Zap Arrows Knight
Executioner
Knight Tornado Zap
P.E.K.K.A
Tornado Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
P.E.K.K.A Zap Knight Goblin Gang Executioner
Goblin Gang Tornado P.E.K.K.A Knight Executioner
P.E.K.K.A Knight Goblin Gang
Arrows Tornado P.E.K.K.A
Arrows Goblin Gang Tornado Zap Executioner
Tornado Zap Arrows Goblin Gang Executioner
Zap Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Knight Goblin Gang Tornado
Goblin Gang Executioner Zap Arrows Knight Tornado
Arrows Executioner Zap Goblin Gang Tornado
P.E.K.K.A Zap Knight Goblin Gang
Executioner Zap Arrows Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Tornado Executioner P.E.K.K.A
Arrows Zap Knight Goblin Gang Tornado Executioner
Zap Arrows Tornado Executioner Knight
P.E.K.K.A Tornado
Goblin Gang Arrows Knight Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A
Zap Arrows Knight Goblin Gang Executioner
Goblin Gang P.E.K.K.A Zap Knight
Goblin Gang P.E.K.K.A Zap Knight Tornado
P.E.K.K.A Knight Goblin Gang Executioner
Arrows Executioner Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A Knight Goblin Gang Executioner
Executioner
Goblin Gang Zap Knight Tornado Executioner P.E.K.K.A
Arrows Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Tornado Executioner
Arrows
Arrows Knight
Executioner Zap Arrows
Arrows Executioner Zap Tornado
Arrows Tornado Executioner
Arrows Zap Tornado Executioner
Arrows Zap Tornado
Goblin Gang Tornado
Zap Arrows Knight Tornado
Zap Arrows Tornado Executioner
Knight Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows Tornado
Zap Arrows Executioner
Zap Arrows Tornado
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Executioner
Arrows Zap Tornado Executioner
Zap Arrows Tornado
Zap Arrows Tornado
Zap Arrows Tornado Executioner
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Goblin Gang
Zap Arrows Tornado Executioner
Arrows
Knight Goblin Gang Executioner
Arrows Zap Executioner
Zap Arrows Tornado
Executioner P.E.K.K.A
Zap Goblin Gang Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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