My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Inferno Dragon
Zap
Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Tesla Wizard Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Wizard Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Tesla Wizard Goblin Barrel Inferno Dragon
Poison
Goblin Gang Wizard
Lightning
Knight Tesla Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Goblin Barrel Tesla Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight
Arrows
Zap Knight Goblin Barrel
Knight
Goblin Gang Goblin Barrel Zap Arrows Wizard
Goblin Gang
Knight Goblin Barrel
Tesla
Wizard
Knight
Goblin Barrel
Knight Goblin Gang Arrows
Inferno Dragon

Defense Synergies 3 11

Zap
Arrows Knight Goblin Gang Tesla Inferno Dragon
Arrows
Zap Knight Tesla
Knight
Goblin Gang Tesla Zap Arrows Wizard
Goblin Gang
Knight Tesla Zap Inferno Dragon
Tesla
Knight Goblin Gang Zap Arrows Wizard Inferno Dragon
Wizard
Knight Tesla
Goblin Barrel
Inferno Dragon
Zap Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Wizard
Inferno Dragon Zap Knight Goblin Gang Tesla
Goblin Gang Tesla Knight Inferno Dragon
Tesla Inferno Dragon Knight Goblin Gang
Arrows
Arrows Goblin Gang Zap Tesla
Tesla Inferno Dragon Zap Arrows Goblin Gang Wizard
Zap Arrows Tesla
Tesla Inferno Dragon Goblin Gang
Knight Goblin Gang Tesla
Goblin Gang Zap Arrows Knight Tesla Wizard
Arrows Tesla Inferno Dragon Zap Goblin Gang Wizard
Tesla Zap Knight Goblin Gang Wizard
Wizard Zap Arrows Goblin Gang Tesla
Inferno Dragon Knight Goblin Gang Tesla
Zap Goblin Gang Tesla Inferno Dragon
Tesla Wizard Arrows Knight Goblin Gang
Arrows Tesla Zap Knight Goblin Gang Wizard
Zap Arrows Wizard Knight Tesla Inferno Dragon
Tesla Inferno Dragon
Goblin Gang Wizard Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla
Zap Arrows Knight Goblin Gang Tesla Wizard Inferno Dragon
Goblin Gang Zap Knight
Goblin Gang Zap Knight Tesla
Knight Goblin Gang Tesla Inferno Dragon
Arrows Wizard Zap Goblin Gang Tesla
Goblin Gang Knight Tesla
Knight Tesla Inferno Dragon
Zap Knight Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Knight Tesla
Zap Arrows
Knight Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Zap Knight Inferno Dragon
Arrows Zap Tesla Wizard Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Goblin Gang
Zap Arrows Knight Wizard
Zap Arrows Wizard
Knight
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Inferno Dragon
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Goblin Gang
Zap Arrows Wizard
Arrows
Knight Goblin Gang Wizard
Arrows Zap Wizard
Zap Arrows
Zap Goblin Gang
Zap
Zap
Inferno Dragon
Wizard

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