My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Knight Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Hog Rider Baby Dragon Witch P.E.K.K.A
Fireball
Hog Rider Baby Dragon Witch
Poison
Witch
Lightning
Knight Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Hog Rider Baby Dragon Golden Knight Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Hog Rider

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Knight Baby Dragon Witch
Arrows
Zap Hog Rider P.E.K.K.A Knight
Knight
Hog Rider Baby Dragon Zap Arrows Witch
Hog Rider
Zap Arrows Knight Baby Dragon Witch Golden Knight
Baby Dragon
Knight Zap Hog Rider Witch P.E.K.K.A
Witch
Zap Knight Hog Rider Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Arrows Baby Dragon Witch
Golden Knight
Hog Rider

Defense Synergies 0 13

Zap
Arrows Knight Baby Dragon Witch P.E.K.K.A Golden Knight
Arrows
Zap Knight P.E.K.K.A Golden Knight
Knight
Zap Arrows Baby Dragon Witch
Hog Rider
Baby Dragon
Zap Knight Witch P.E.K.K.A
Witch
Zap Knight Baby Dragon
P.E.K.K.A
Zap Arrows Baby Dragon
Golden Knight
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon Golden Knight
P.E.K.K.A Zap Knight Witch
Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight
Arrows P.E.K.K.A
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon Witch
Zap Arrows Baby Dragon P.E.K.K.A Golden Knight
Witch P.E.K.K.A
Knight
Witch Zap Arrows Knight Baby Dragon
Arrows Zap Baby Dragon Witch
P.E.K.K.A Zap Knight Witch
Zap Arrows Baby Dragon Witch P.E.K.K.A Golden Knight
P.E.K.K.A Knight
Zap P.E.K.K.A
Arrows Knight Witch P.E.K.K.A
Arrows Zap Knight Baby Dragon Witch Golden Knight
Zap Arrows Baby Dragon Witch Knight
P.E.K.K.A
Arrows Knight Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch P.E.K.K.A
Zap Arrows Knight Baby Dragon
P.E.K.K.A Zap Knight Witch Golden Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Knight Witch
Arrows Zap Baby Dragon Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch Golden Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Witch Golden Knight
Baby Dragon Witch
Witch Zap Knight Baby Dragon P.E.K.K.A Golden Knight
Arrows Zap Baby Dragon Witch P.E.K.K.A Golden Knight
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Golden Knight
Arrows Zap Baby Dragon Golden Knight
Arrows Baby Dragon
Arrows Knight
Zap Arrows Baby Dragon
Arrows Zap Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Zap Baby Dragon
Arrows Zap Golden Knight
Zap Arrows Knight Golden Knight
Zap Arrows Baby Dragon
Knight Baby Dragon Golden Knight
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch Golden Knight
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch Golden Knight
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Witch
Arrows Zap Baby Dragon Witch Golden Knight
Zap Arrows Baby Dragon Witch Golden Knight
Zap Arrows Baby Dragon Golden Knight
Zap Arrows Baby Dragon Witch
Zap Witch
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Witch
Zap Arrows Baby Dragon Witch
Arrows
Knight Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Baby Dragon Witch Golden Knight
Zap Witch
Zap Baby Dragon Witch Golden Knight
P.E.K.K.A

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