My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Goblin Cage
The Log
Firecracker Goblin Cage Hog Rider
Earthquake
Firecracker Goblin Cage Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Goblin Cage Hog Rider
Fireball
Firecracker Goblin Cage Hog Rider
Poison
Bats Firecracker Goblin Cage
Lightning
Knight Goblin Cage
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Firecracker Goblin Cage Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap Firecracker Goblin Cage
Zap
Arrows Firecracker Hog Rider Bats Knight Goblin Cage Mega Knight
Arrows
Zap Hog Rider Knight Mega Knight
Knight
Bats Firecracker Hog Rider Zap Arrows
Firecracker
Zap Knight Hog Rider Bats Goblin Cage Mega Knight
Goblin Cage
Bats Zap Firecracker Hog Rider
Hog Rider
Bats Zap Arrows Knight Firecracker Goblin Cage Mega Knight
Mega Knight
Bats Zap Arrows Firecracker Hog Rider

Defense Synergies 4 12

Bats
Knight Zap Firecracker Goblin Cage Mega Knight
Zap
Mega Knight Bats Arrows Knight Firecracker Goblin Cage
Arrows
Mega Knight Zap Knight
Knight
Bats Firecracker Zap Arrows Goblin Cage
Firecracker
Knight Bats Zap Goblin Cage Mega Knight
Goblin Cage
Bats Zap Knight Firecracker
Hog Rider
Mega Knight
Zap Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Goblin Cage
Bats Zap Knight Firecracker Goblin Cage Mega Knight
Goblin Cage Mega Knight Bats Knight
Goblin Cage Bats Knight Firecracker Mega Knight
Arrows Firecracker Goblin Cage Mega Knight
Arrows Bats Zap Firecracker Mega Knight
Bats Zap Arrows Firecracker Goblin Cage
Zap Arrows Goblin Cage Mega Knight
Goblin Cage
Knight Firecracker Mega Knight
Bats Zap Arrows Knight Firecracker Mega Knight
Arrows Bats Zap Firecracker
Goblin Cage Mega Knight Bats Zap Knight
Mega Knight Bats Zap Arrows Firecracker Goblin Cage
Knight Goblin Cage Mega Knight
Zap Goblin Cage Mega Knight
Mega Knight Bats Arrows Knight Firecracker Goblin Cage
Arrows Goblin Cage Mega Knight Bats Zap Knight Firecracker
Zap Arrows Goblin Cage Bats Knight Firecracker Mega Knight
Goblin Cage
Mega Knight Bats Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Goblin Cage
Zap Arrows Knight Firecracker Mega Knight
Mega Knight Bats Zap Knight Goblin Cage
Mega Knight Bats Zap Knight Goblin Cage
Knight Goblin Cage Mega Knight
Arrows Firecracker Bats Zap
Bats Knight Goblin Cage
Mega Knight Knight Goblin Cage
Zap Goblin Cage Mega Knight Bats Knight Firecracker
Goblin Cage
Mega Knight Bats Knight Goblin Cage
Mega Knight Zap Arrows Goblin Cage
Mega Knight Knight Goblin Cage
Firecracker Goblin Cage Mega Knight
Bats Zap Knight Firecracker Goblin Cage
Bats Arrows Mega Knight Zap Firecracker Goblin Cage
Zap Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Bats
Zap Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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