My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Ice Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Ice Wizard Inferno Dragon
Fireball
Hog Rider Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Knight Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Ice Wizard Hog Rider Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Ice Wizard

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Ice Wizard Mega Knight
Arrows
Zap Hog Rider Knight Lightning Mega Knight
Knight
Hog Rider Zap Arrows Ice Wizard
Hog Rider
Zap Arrows Knight Lightning Mega Knight
Lightning
Hog Rider Arrows
Ice Wizard
Zap Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Hog Rider

Defense Synergies 3 10

Zap
Mega Knight Arrows Knight Ice Wizard Inferno Dragon
Arrows
Mega Knight Zap Knight Lightning Ice Wizard
Knight
Ice Wizard Zap Arrows
Hog Rider
Lightning
Arrows
Ice Wizard
Knight Zap Arrows Inferno Dragon Mega Knight
Inferno Dragon
Zap Ice Wizard Mega Knight
Mega Knight
Zap Arrows Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight
Inferno Dragon Zap Knight Ice Wizard Mega Knight
Mega Knight Knight Lightning Ice Wizard Inferno Dragon
Inferno Dragon Knight Ice Wizard Mega Knight
Lightning Arrows Mega Knight
Arrows Zap Ice Wizard Mega Knight
Lightning Inferno Dragon Zap Arrows Ice Wizard
Lightning Zap Arrows Mega Knight
Inferno Dragon Ice Wizard
Knight Ice Wizard Mega Knight
Ice Wizard Zap Arrows Knight Mega Knight
Arrows Inferno Dragon Zap Ice Wizard
Mega Knight Zap Knight Lightning Ice Wizard
Mega Knight Zap Arrows
Inferno Dragon Knight Mega Knight
Zap Lightning Inferno Dragon Mega Knight
Mega Knight Arrows Knight
Arrows Mega Knight Zap Knight Ice Wizard
Zap Arrows Knight Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Arrows Knight
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Arrows Knight Lightning Inferno Dragon Mega Knight
Mega Knight Zap Knight Lightning
Lightning Mega Knight Zap Knight
Knight Inferno Dragon Mega Knight
Arrows Zap Ice Wizard
Knight Lightning Ice Wizard
Mega Knight Knight Inferno Dragon
Zap Lightning Mega Knight Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Lightning Mega Knight Zap Arrows
Lightning Mega Knight Knight
Mega Knight
Zap Knight Lightning Inferno Dragon
Arrows Mega Knight Zap Ice Wizard Inferno Dragon
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows Zap Ice Wizard
Lightning Arrows
Lightning Arrows Knight
Zap Arrows Mega Knight
Arrows Zap Ice Wizard
Arrows
Arrows Zap Lightning Ice Wizard
Arrows Zap Lightning
Lightning
Lightning Zap Arrows Knight
Lightning Zap Arrows
Lightning Knight
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Ice Wizard Mega Knight
Inferno Dragon
Arrows Zap Lightning Ice Wizard
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows
Lightning Zap Arrows Ice Wizard
Zap Lightning
Lightning
Lightning Zap Arrows Mega Knight
Zap Lightning Arrows
Mega Knight
Arrows Lightning
Zap Lightning
Lightning Zap Arrows Ice Wizard
Arrows
Lightning Knight Mega Knight
Arrows Zap Lightning
Lightning Zap Arrows
Mega Knight
Zap Lightning
Zap Lightning
Lightning Zap Mega Knight
Inferno Dragon
Lightning Mega Knight

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