My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs
Giant Snowball
Hog Rider Royal Hogs Witch
Zap
Royal Hogs Witch
Barbarian Barrel
Knight Royal Hogs Witch
The Log
Hog Rider Royal Hogs Witch
Earthquake
Hog Rider Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Knight Hog Rider Royal Hogs Witch Mother Witch
Fireball
Hog Rider Royal Hogs Witch Mother Witch
Poison
Royal Hogs Witch Mother Witch
Lightning
Knight Witch Mother Witch
Rocket
Hog Rider Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Hog Rider Mother Witch Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Hog Rider

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Royal Hogs Witch Mother Witch Mega Knight
Arrows
Zap Hog Rider Royal Hogs Knight Mother Witch Mega Knight
Knight
Hog Rider Zap Arrows Royal Hogs Witch Mother Witch
Hog Rider
Zap Arrows Knight Witch Mother Witch Mega Knight
Royal Hogs
Arrows Mother Witch Zap Knight Mega Knight
Witch
Zap Knight Hog Rider Mega Knight
Mother Witch
Royal Hogs Zap Arrows Knight Hog Rider Mega Knight
Mega Knight
Zap Arrows Hog Rider Royal Hogs Witch Mother Witch

Defense Synergies 2 10

Zap
Mega Knight Arrows Knight Witch Mother Witch
Arrows
Mega Knight Zap Knight Mother Witch
Knight
Zap Arrows Witch Mother Witch
Hog Rider
Royal Hogs
Witch
Zap Knight Mega Knight
Mother Witch
Zap Arrows Knight Mega Knight
Mega Knight
Zap Arrows Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Zap Knight Witch Mega Knight
Witch Mega Knight Knight
Witch Knight Mega Knight
Arrows Mega Knight
Arrows Zap Mother Witch Mega Knight
Zap Arrows Witch
Zap Arrows Mega Knight
Witch
Knight Mega Knight
Witch Mother Witch Zap Arrows Knight Mega Knight
Arrows Zap Witch
Mega Knight Zap Knight Witch
Mega Knight Zap Arrows Witch
Knight Mega Knight
Zap Mega Knight
Mega Knight Arrows Knight Witch
Arrows Mega Knight Zap Knight Witch
Zap Arrows Witch Knight Mother Witch Mega Knight
Mega Knight Arrows Knight Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch
Zap Arrows Knight Mega Knight
Mega Knight Zap Knight Witch
Mega Knight Zap Knight
Knight Witch Mega Knight
Arrows Mother Witch Zap Witch
Knight Witch
Mega Knight Knight
Zap Mega Knight Knight Witch
Witch
Mega Knight Knight Witch
Mega Knight Zap Arrows
Mega Knight Knight Witch
Witch Mega Knight
Witch Zap Knight
Arrows Mega Knight Zap Witch Mother Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows Mega Knight
Arrows Mother Witch Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Witch Mother Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mother Witch Witch Mega Knight
Witch
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Arrows Witch Mother Witch
Zap Witch
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Witch
Zap Arrows Witch
Arrows
Knight Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight
Mega Knight

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