My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider Witch
Zap
Dart Goblin Witch
Barbarian Barrel
Knight Dart Goblin Goblin Cage Witch
The Log
Dart Goblin Goblin Cage Hog Rider Witch
Earthquake
Goblin Cage Hog Rider Witch
Arrows
Dart Goblin Witch
Royal Delivery
Knight Dart Goblin Goblin Cage Hog Rider Witch
Fireball
Dart Goblin Goblin Cage Hog Rider Witch
Poison
Dart Goblin Goblin Cage Witch
Lightning
Knight Goblin Cage Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Dart Goblin Goblin Cage Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Dart Goblin

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Knight Dart Goblin Goblin Cage Witch Mega Knight
Arrows
Zap Hog Rider Knight Mega Knight
Knight
Dart Goblin Hog Rider Zap Arrows Witch
Dart Goblin
Knight Zap Goblin Cage Hog Rider Mega Knight
Goblin Cage
Zap Dart Goblin Hog Rider Witch
Hog Rider
Zap Arrows Knight Dart Goblin Goblin Cage Witch Mega Knight
Witch
Zap Knight Goblin Cage Hog Rider Mega Knight
Mega Knight
Zap Arrows Dart Goblin Hog Rider Witch

Defense Synergies 3 12

Zap
Mega Knight Arrows Knight Dart Goblin Goblin Cage Witch
Arrows
Mega Knight Zap Knight
Knight
Dart Goblin Zap Arrows Goblin Cage Witch
Dart Goblin
Knight Zap Goblin Cage Mega Knight
Goblin Cage
Zap Knight Dart Goblin Witch
Hog Rider
Witch
Zap Knight Goblin Cage Mega Knight
Mega Knight
Zap Arrows Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Goblin Cage
Zap Knight Dart Goblin Goblin Cage Witch Mega Knight
Goblin Cage Witch Mega Knight Knight Dart Goblin
Goblin Cage Witch Knight Dart Goblin Mega Knight
Arrows Goblin Cage Mega Knight
Arrows Zap Dart Goblin Mega Knight
Dart Goblin Zap Arrows Goblin Cage Witch
Zap Arrows Dart Goblin Goblin Cage Mega Knight
Witch Goblin Cage
Knight Dart Goblin Mega Knight
Dart Goblin Witch Zap Arrows Knight Mega Knight
Arrows Zap Dart Goblin Witch
Goblin Cage Mega Knight Zap Knight Witch
Mega Knight Zap Arrows Dart Goblin Goblin Cage Witch
Knight Goblin Cage Mega Knight
Zap Goblin Cage Mega Knight
Mega Knight Arrows Knight Goblin Cage Witch
Arrows Goblin Cage Mega Knight Zap Knight Dart Goblin Witch
Zap Arrows Goblin Cage Witch Knight Dart Goblin Mega Knight
Dart Goblin Goblin Cage
Mega Knight Arrows Knight Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Goblin Cage Witch
Zap Arrows Knight Mega Knight
Mega Knight Zap Knight Goblin Cage Witch
Mega Knight Zap Knight Goblin Cage
Knight Goblin Cage Witch Mega Knight
Arrows Zap Dart Goblin Witch
Knight Dart Goblin Goblin Cage Witch
Mega Knight Knight Goblin Cage
Zap Goblin Cage Mega Knight Knight Witch
Witch Dart Goblin Goblin Cage
Mega Knight Knight Dart Goblin Goblin Cage Witch
Mega Knight Zap Arrows Goblin Cage
Mega Knight Knight Goblin Cage Witch
Dart Goblin Goblin Cage Witch Mega Knight
Witch Zap Knight Dart Goblin Goblin Cage
Arrows Mega Knight Zap Dart Goblin Goblin Cage Witch
Zap Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Zap Arrows Mega Knight
Arrows Zap Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows Knight Dart Goblin
Zap Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Dart Goblin Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Dart Goblin Witch
Zap Arrows Witch Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Zap Dart Goblin Witch
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Dart Goblin Witch
Zap Arrows Dart Goblin Witch
Arrows
Knight Dart Goblin Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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