My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Princess Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Princess
Zap
Inferno Tower Princess Bandit
Barbarian Barrel
Knight Inferno Tower Wizard Princess Bandit
The Log
Princess Bandit
Earthquake
Inferno Tower
Arrows
Princess
Royal Delivery
Knight Wizard Princess Bandit
Fireball
Inferno Tower Wizard Princess Bandit
Poison
Inferno Tower Wizard Princess
Lightning
Knight Inferno Tower Wizard Bandit
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Princess Bandit Golden Knight Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Princess Bandit
Arrows
Zap Knight Bandit
Knight
Princess Zap Arrows Wizard
Inferno Tower
Wizard
Knight Bandit
Princess
Knight Zap
Bandit
Zap Arrows Wizard Golden Knight
Golden Knight
Bandit

Defense Synergies 2 17

Zap
Arrows Knight Inferno Tower Princess Bandit Golden Knight
Arrows
Zap Knight Inferno Tower Bandit Golden Knight
Knight
Inferno Tower Princess Zap Arrows Wizard
Inferno Tower
Knight Zap Arrows Princess Bandit
Wizard
Knight Bandit Golden Knight
Princess
Knight Zap Inferno Tower Bandit Golden Knight
Bandit
Zap Arrows Inferno Tower Wizard Princess
Golden Knight
Zap Arrows Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard Golden Knight
Inferno Tower Zap Knight Bandit
Inferno Tower Knight Bandit
Inferno Tower Knight Bandit
Arrows Princess
Arrows Zap Bandit
Inferno Tower Zap Arrows Wizard Princess
Zap Arrows Inferno Tower Bandit Golden Knight
Inferno Tower Princess
Knight Inferno Tower Bandit
Zap Arrows Knight Wizard Princess Bandit
Arrows Inferno Tower Zap Wizard Princess
Inferno Tower Zap Knight Wizard Bandit
Wizard Zap Arrows Princess Golden Knight
Inferno Tower Knight Bandit
Inferno Tower Zap Bandit
Wizard Arrows Knight Inferno Tower
Arrows Zap Knight Wizard Bandit Golden Knight
Zap Arrows Wizard Knight Princess Bandit
Inferno Tower
Wizard Arrows Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower Bandit
Bandit Zap Arrows Knight Wizard
Bandit Zap Knight Inferno Tower Golden Knight
Zap Knight Inferno Tower Bandit
Inferno Tower Knight Bandit
Arrows Wizard Zap Princess
Knight Inferno Tower Bandit
Inferno Tower Knight
Zap Knight Inferno Tower Bandit
Inferno Tower
Knight Inferno Tower Golden Knight
Zap Arrows
Knight Inferno Tower Wizard Bandit Golden Knight
Wizard Princess
Inferno Tower Zap Knight Golden Knight
Arrows Zap Inferno Tower Wizard Princess Golden Knight
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Bandit Golden Knight
Arrows Zap Princess Bandit Golden Knight
Arrows Bandit
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Zap Princess
Arrows Wizard Princess
Arrows Zap Wizard Princess
Arrows Zap Wizard Bandit Golden Knight
Zap Arrows Knight Wizard Princess Bandit Golden Knight
Zap Arrows Wizard Princess
Knight Princess Bandit Golden Knight
Arrows Princess Bandit
Princess Zap Arrows
Zap Arrows Wizard Princess Bandit Golden Knight
Arrows Wizard Princess Bandit
Arrows
Zap Arrows Wizard Princess Bandit
Zap Arrows Wizard Princess Golden Knight
Arrows Wizard Princess
Zap Arrows
Zap Arrows Wizard Princess
Arrows Zap Wizard Princess Bandit Golden Knight
Zap Arrows Wizard Princess Bandit Golden Knight
Zap Arrows Bandit Golden Knight
Zap Arrows Wizard Princess
Zap Wizard
Zap Arrows Wizard Bandit
Zap Arrows Princess
Arrows Wizard Princess
Zap Princess Bandit
Zap Arrows Wizard Princess
Arrows
Knight Wizard Princess
Arrows Zap Wizard Princess
Zap Arrows
Zap Princess Golden Knight
Zap Princess
Zap Princess Bandit Golden Knight
Wizard

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