My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Mega Minion Battle Ram Hog Rider
Zap
Battle Ram
Barbarian Barrel
Knight Valkyrie Battle Ram
The Log
Mini P.E.K.K.A Battle Ram Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider
Fireball
Mega Minion Battle Ram Hog Rider
Poison
Mega Minion
Lightning
Knight Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Mega Minion

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Battle Ram Hog Rider Knight Mini P.E.K.K.A Valkyrie
Arrows
Zap Hog Rider Knight Mega Minion Mini P.E.K.K.A Battle Ram
Knight
Mega Minion Battle Ram Hog Rider Zap Arrows
Mega Minion
Zap Knight Arrows Valkyrie
Mini P.E.K.K.A
Zap Arrows Valkyrie Hog Rider
Valkyrie
Hog Rider Zap Mega Minion Mini P.E.K.K.A Battle Ram
Battle Ram
Zap Knight Arrows Valkyrie
Hog Rider
Zap Arrows Knight Valkyrie Mini P.E.K.K.A

Defense Synergies 3 10

Zap
Mega Minion Mini P.E.K.K.A Arrows Knight Valkyrie
Arrows
Zap Knight Mega Minion Mini P.E.K.K.A Valkyrie
Knight
Mega Minion Zap Arrows Mini P.E.K.K.A
Mega Minion
Zap Knight Arrows Valkyrie
Mini P.E.K.K.A
Zap Arrows Knight Valkyrie
Valkyrie
Zap Arrows Mega Minion Mini P.E.K.K.A
Battle Ram
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Valkyrie
Mini P.E.K.K.A Zap Knight Mega Minion Valkyrie
Mini P.E.K.K.A Knight Mega Minion Valkyrie
Mini P.E.K.K.A Knight Mega Minion Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Zap Mega Minion Valkyrie
Mega Minion Zap Arrows
Zap Arrows Valkyrie
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie
Valkyrie Zap Arrows Knight Mega Minion
Arrows Mega Minion Zap
Mini P.E.K.K.A Zap Knight Valkyrie
Valkyrie Zap Arrows Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Zap Knight Mega Minion
Zap Arrows Valkyrie Knight Mega Minion
Mini P.E.K.K.A
Valkyrie Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap
Zap Arrows Knight Mega Minion Mini P.E.K.K.A Valkyrie
Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Zap Knight
Knight Mini P.E.K.K.A Valkyrie
Arrows Zap
Mini P.E.K.K.A Knight Mega Minion Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Zap Knight Mega Minion Mini P.E.K.K.A Valkyrie
Mega Minion
Knight Mega Minion Mini P.E.K.K.A Valkyrie
Zap Arrows Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Valkyrie
Zap Knight Mega Minion Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Zap Mega Minion Mini P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Zap
Arrows
Arrows Knight Valkyrie
Zap Arrows Valkyrie
Arrows Zap Mega Minion
Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows Knight Valkyrie
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie
Mega Minion
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap
Zap Arrows Mega Minion
Arrows
Knight Mega Minion Mini P.E.K.K.A Valkyrie
Arrows Zap
Zap Arrows
Mega Minion
Zap
Zap
Zap

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