My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Bowler Electro Wizard Magic Archer
Fireball
Hog Rider Bowler Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Bowler Electro Wizard Magic Archer
Rocket
Hog Rider Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Mini P.E.K.K.A

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Knight Mini P.E.K.K.A Bowler Magic Archer
Arrows
Zap Hog Rider Knight Mini P.E.K.K.A Bowler
Knight
Hog Rider Zap Arrows Electro Wizard Magic Archer
Mini P.E.K.K.A
Zap Arrows Hog Rider Bowler Electro Wizard Magic Archer
Hog Rider
Zap Arrows Knight Mini P.E.K.K.A Bowler Electro Wizard Magic Archer
Bowler
Zap Arrows Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer
Electro Wizard
Zap Knight Mini P.E.K.K.A Hog Rider Bowler Magic Archer
Magic Archer
Zap Knight Mini P.E.K.K.A Hog Rider Bowler Electro Wizard

Defense Synergies 5 13

Zap
Mini P.E.K.K.A Electro Wizard Arrows Knight Bowler Magic Archer
Arrows
Zap Knight Mini P.E.K.K.A Bowler
Knight
Electro Wizard Magic Archer Zap Arrows Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Zap Electro Wizard Arrows Knight Bowler Magic Archer
Hog Rider
Bowler
Zap Arrows Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Bowler Magic Archer
Magic Archer
Knight Zap Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Electro Wizard Magic Archer
Mini P.E.K.K.A Zap Knight Electro Wizard
Mini P.E.K.K.A Bowler Knight Electro Wizard
Mini P.E.K.K.A Knight Bowler Electro Wizard
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler Zap Electro Wizard Magic Archer
Electro Wizard Zap Arrows Magic Archer
Bowler Zap Arrows Electro Wizard Magic Archer
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Bowler Electro Wizard
Electro Wizard Zap Arrows Knight Bowler Magic Archer
Arrows Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Bowler Zap Knight Electro Wizard
Bowler Zap Arrows Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Electro Wizard
Zap Mini P.E.K.K.A Bowler Electro Wizard
Arrows Knight Mini P.E.K.K.A Bowler Electro Wizard
Arrows Zap Knight Bowler Electro Wizard Magic Archer
Zap Arrows Knight Bowler Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Bowler Arrows Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Bowler Electro Wizard
Electro Wizard Zap Arrows Knight Mini P.E.K.K.A Bowler Magic Archer
Zap Knight Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Bowler Zap Knight Electro Wizard
Knight Mini P.E.K.K.A Bowler
Arrows Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Bowler Electro Wizard
Mini P.E.K.K.A Knight
Zap Electro Wizard Knight Mini P.E.K.K.A Magic Archer
Knight Mini P.E.K.K.A Bowler
Zap Arrows Bowler Electro Wizard
Mini P.E.K.K.A Bowler Knight
Bowler Magic Archer
Electro Wizard Zap Knight Mini P.E.K.K.A Bowler Magic Archer
Arrows Bowler Zap Mini P.E.K.K.A Electro Wizard Magic Archer
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Zap Bowler Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Knight
Zap Arrows Bowler Magic Archer
Arrows Zap Magic Archer
Arrows Bowler Magic Archer
Arrows Zap Bowler Magic Archer
Arrows Zap
Mini P.E.K.K.A Bowler Electro Wizard
Zap Arrows Knight Bowler Electro Wizard Magic Archer
Zap Arrows Magic Archer
Knight Bowler Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Bowler Magic Archer
Magic Archer Arrows Bowler
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Bowler Electro Wizard Magic Archer
Zap Arrows Bowler Magic Archer
Bowler Magic Archer
Arrows
Bowler
Zap Arrows
Zap Arrows Bowler Magic Archer
Arrows Zap Bowler Electro Wizard Magic Archer
Zap Arrows Bowler Magic Archer
Zap Arrows Magic Archer
Zap Arrows Electro Wizard Magic Archer
Zap Electro Wizard
Mini P.E.K.K.A Bowler
Zap Arrows Magic Archer
Zap Arrows Electro Wizard Magic Archer
Arrows Bowler Magic Archer
Zap Electro Wizard Magic Archer
Zap Arrows Electro Wizard Magic Archer
Arrows
Knight Mini P.E.K.K.A Bowler Electro Wizard Magic Archer
Arrows Zap Bowler Magic Archer
Zap Arrows
Zap Bowler Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Bowler Electro Wizard Magic Archer
Bowler

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