My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Miner
Giant Snowball
Hog Rider Wall Breakers Miner
Zap
Inferno Tower Wall Breakers
Barbarian Barrel
Knight Inferno Tower Wall Breakers
The Log
Mini P.E.K.K.A Hog Rider Wall Breakers
Earthquake
Hog Rider Inferno Tower
Arrows
Wall Breakers
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Wall Breakers Miner
Fireball
Hog Rider Inferno Tower Wall Breakers
Poison
Inferno Tower
Lightning
Knight Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Inferno Tower Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Knight Miner Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Miner Knight Mini P.E.K.K.A Wall Breakers
Arrows
Zap Hog Rider Knight Mini P.E.K.K.A Wall Breakers Miner
Knight
Hog Rider Wall Breakers Zap Arrows Miner
Mini P.E.K.K.A
Zap Arrows Hog Rider
Hog Rider
Zap Arrows Knight Mini P.E.K.K.A
Inferno Tower
Wall Breakers
Knight Miner Zap Arrows
Miner
Zap Wall Breakers Arrows Knight

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Arrows Knight Inferno Tower Miner
Arrows
Zap Knight Mini P.E.K.K.A Inferno Tower
Knight
Inferno Tower Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Knight
Hog Rider
Inferno Tower
Knight Zap Arrows
Wall Breakers
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Knight
Mini P.E.K.K.A Inferno Tower Knight
Mini P.E.K.K.A Inferno Tower Knight
Arrows Mini P.E.K.K.A
Arrows Zap
Inferno Tower Zap Arrows
Zap Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower
Knight Mini P.E.K.K.A Inferno Tower Miner
Zap Arrows Knight
Arrows Inferno Tower Zap
Mini P.E.K.K.A Inferno Tower Zap Knight
Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Knight
Inferno Tower Zap Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Inferno Tower
Arrows Zap Knight
Zap Arrows Knight
Mini P.E.K.K.A Inferno Tower
Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Inferno Tower
Zap Arrows Knight Mini P.E.K.K.A Miner
Zap Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Knight Inferno Tower
Inferno Tower Knight Mini P.E.K.K.A
Arrows Zap
Mini P.E.K.K.A Knight Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight
Zap Knight Mini P.E.K.K.A Inferno Tower
Inferno Tower
Knight Mini P.E.K.K.A Inferno Tower
Zap Arrows
Mini P.E.K.K.A Knight Inferno Tower
Inferno Tower Zap Knight Mini P.E.K.K.A
Arrows Zap Mini P.E.K.K.A Inferno Tower
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Miner
Arrows Miner
Arrows Knight
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Miner Zap
Mini P.E.K.K.A
Miner Zap Arrows Knight
Zap Arrows
Knight Miner
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Miner
Arrows
Zap Arrows
Zap Arrows
Arrows Miner Zap
Zap Arrows Miner
Miner Zap Arrows
Zap Arrows
Zap
Mini P.E.K.K.A
Zap Arrows Miner
Zap Arrows
Arrows
Zap
Zap Arrows
Arrows
Miner Knight Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap
Zap
Zap Miner

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