My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Witch
Barbarian Barrel
Knight Witch Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Witch Electro Wizard Lumberjack
Fireball
Hog Rider Witch Electro Wizard Lumberjack
Poison
Witch Electro Wizard
Lightning
Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Mini P.E.K.K.A

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Knight Mini P.E.K.K.A Witch Lumberjack
Arrows
Zap Hog Rider Knight Mini P.E.K.K.A Lumberjack
Knight
Hog Rider Zap Arrows Witch Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap Arrows Hog Rider Electro Wizard Lumberjack
Hog Rider
Zap Arrows Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Witch
Zap Knight Hog Rider Lumberjack
Electro Wizard
Zap Knight Mini P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Zap Arrows Knight Mini P.E.K.K.A Hog Rider Witch Electro Wizard

Defense Synergies 4 14

Zap
Mini P.E.K.K.A Electro Wizard Arrows Knight Witch Lumberjack
Arrows
Zap Knight Mini P.E.K.K.A Lumberjack
Knight
Electro Wizard Zap Arrows Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Arrows Knight Witch
Hog Rider
Witch
Zap Knight Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Zap Knight Mini P.E.K.K.A Witch Lumberjack
Lumberjack
Zap Arrows Knight Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Knight Witch Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Knight Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Knight Electro Wizard
Arrows Mini P.E.K.K.A Lumberjack
Arrows Zap Electro Wizard Lumberjack
Electro Wizard Zap Arrows Witch
Zap Arrows Electro Wizard
Mini P.E.K.K.A Witch Lumberjack
Knight Mini P.E.K.K.A Electro Wizard Lumberjack
Witch Electro Wizard Zap Arrows Knight Lumberjack
Arrows Zap Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Knight Witch Electro Wizard
Zap Arrows Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Knight Electro Wizard Lumberjack
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Arrows Zap Knight Witch Electro Wizard Lumberjack
Zap Arrows Witch Knight Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap Arrows Knight Mini P.E.K.K.A Lumberjack
Lumberjack Zap Knight Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Knight Electro Wizard
Knight Mini P.E.K.K.A Witch Lumberjack
Arrows Zap Witch Electro Wizard
Mini P.E.K.K.A Knight Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Zap Electro Wizard Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch Lumberjack
Zap Arrows Electro Wizard
Mini P.E.K.K.A Knight Witch Lumberjack
Witch
Witch Electro Wizard Zap Knight Mini P.E.K.K.A Lumberjack
Arrows Zap Mini P.E.K.K.A Witch Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Electro Wizard
Arrows
Arrows Knight
Zap Arrows
Arrows Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Arrows Knight Electro Wizard
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Wizard
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch Electro Wizard
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch Electro Wizard
Zap Electro Wizard Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Witch
Zap Arrows Witch Electro Wizard
Arrows
Knight Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Zap
Zap Arrows
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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