My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Knight Battle Ram Royal Ghost Bandit
The Log
Mini P.E.K.K.A Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Battle Ram P.E.K.K.A Royal Ghost Bandit
Fireball
Battle Ram Bandit
Poison
Lightning
Knight Mini P.E.K.K.A Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Royal Ghost Bandit Mini P.E.K.K.A Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Royal Ghost

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Knight Mini P.E.K.K.A Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Knight Mini P.E.K.K.A Battle Ram Bandit
Knight
Battle Ram Zap Arrows
Mini P.E.K.K.A
Zap Arrows
Battle Ram
Zap Knight Bandit Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Arrows Battle Ram
Royal Ghost
Zap Battle Ram Bandit
Bandit
Battle Ram Zap Arrows Royal Ghost

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Arrows Knight P.E.K.K.A Royal Ghost Bandit
Arrows
Zap Knight Mini P.E.K.K.A P.E.K.K.A Bandit
Knight
Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Knight Royal Ghost
Battle Ram
P.E.K.K.A
Zap Arrows
Royal Ghost
Zap Mini P.E.K.K.A
Bandit
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Mini P.E.K.K.A P.E.K.K.A Zap Knight Bandit
Mini P.E.K.K.A P.E.K.K.A Knight Bandit
Mini P.E.K.K.A P.E.K.K.A Knight Bandit
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Royal Ghost Bandit
Zap Arrows
Zap Arrows P.E.K.K.A Bandit
Mini P.E.K.K.A P.E.K.K.A
Knight Mini P.E.K.K.A Royal Ghost Bandit
Zap Arrows Knight Royal Ghost Bandit
Arrows Zap
Mini P.E.K.K.A P.E.K.K.A Zap Knight Bandit
Zap Arrows Mini P.E.K.K.A P.E.K.K.A Royal Ghost
Mini P.E.K.K.A P.E.K.K.A Knight Bandit
Zap Mini P.E.K.K.A P.E.K.K.A Bandit
Arrows Knight Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Knight Royal Ghost Bandit
Zap Arrows Knight Royal Ghost Bandit
Mini P.E.K.K.A P.E.K.K.A
Royal Ghost Arrows Knight Mini P.E.K.K.A P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Arrows Knight Mini P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Knight Bandit
P.E.K.K.A Knight Mini P.E.K.K.A Bandit
Arrows Zap
Mini P.E.K.K.A P.E.K.K.A Knight Bandit
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Knight Mini P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Knight Bandit
Zap Knight Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Mini P.E.K.K.A P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Ghost Bandit
Arrows Zap Royal Ghost Bandit
Arrows Bandit
Arrows Knight
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap Bandit
Mini P.E.K.K.A
Zap Arrows Knight Bandit
Zap Arrows
Knight Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Bandit
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Royal Ghost Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows
Zap
Mini P.E.K.K.A
Zap Arrows Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Bandit
Zap Arrows
Arrows
Knight Mini P.E.K.K.A
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap Royal Ghost Bandit

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