My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Miner Princess Inferno Dragon
Zap
Princess Inferno Dragon
Barbarian Barrel
Knight Princess Electro Wizard
The Log
Princess
Earthquake
Arrows
Princess
Royal Delivery
Knight Miner Princess Electro Wizard Inferno Dragon
Fireball
Princess Electro Wizard Inferno Dragon
Poison
Princess Electro Wizard
Lightning
Knight Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Miner Princess Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Miner

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Miner Electro Wizard Knight Princess Mega Knight
Arrows
Zap Knight Miner Mega Knight
Knight
Princess Zap Arrows Miner Electro Wizard
Miner
Zap Arrows Knight Electro Wizard Inferno Dragon Mega Knight
Princess
Knight Zap Mega Knight
Electro Wizard
Zap Knight Miner Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Zap Arrows Miner Princess Electro Wizard

Defense Synergies 5 11

Zap
Electro Wizard Mega Knight Arrows Knight Miner Princess Inferno Dragon
Arrows
Mega Knight Zap Knight
Knight
Princess Electro Wizard Zap Arrows
Miner
Zap Mega Knight
Princess
Knight Zap Mega Knight
Electro Wizard
Zap Knight Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Arrows Miner Princess Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Inferno Dragon Zap Knight Electro Wizard Mega Knight
Mega Knight Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Electro Wizard Mega Knight
Arrows Princess Mega Knight
Arrows Zap Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Arrows Princess
Zap Arrows Electro Wizard Mega Knight
Inferno Dragon Princess
Knight Miner Electro Wizard Mega Knight
Electro Wizard Zap Arrows Knight Princess Mega Knight
Arrows Inferno Dragon Zap Princess Electro Wizard
Mega Knight Zap Knight Electro Wizard
Mega Knight Zap Arrows Princess Electro Wizard
Inferno Dragon Knight Electro Wizard Mega Knight
Zap Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Knight Electro Wizard
Arrows Mega Knight Zap Knight Electro Wizard
Zap Arrows Knight Princess Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Arrows Knight Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Electro Wizard
Electro Wizard Zap Arrows Knight Miner Inferno Dragon Mega Knight
Mega Knight Zap Knight Electro Wizard
Mega Knight Zap Knight Electro Wizard
Knight Inferno Dragon Mega Knight
Arrows Zap Princess Electro Wizard
Knight Electro Wizard
Mega Knight Knight Inferno Dragon
Zap Electro Wizard Mega Knight Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Zap Arrows Electro Wizard
Mega Knight Knight
Princess Mega Knight
Electro Wizard Zap Knight Inferno Dragon
Arrows Mega Knight Zap Princess Electro Wizard Inferno Dragon
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Zap Miner Princess Electro Wizard
Arrows Miner
Arrows Knight
Zap Arrows Mega Knight
Arrows Zap Princess
Arrows Princess
Arrows Zap Princess
Arrows Miner Zap
Electro Wizard
Miner Zap Arrows Knight Princess Electro Wizard
Zap Arrows Princess
Knight Miner Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Princess
Arrows Princess Mega Knight
Arrows
Zap Arrows Princess Electro Wizard Mega Knight
Zap Arrows Miner Princess Mega Knight
Mega Knight
Arrows Princess
Zap Arrows
Zap Arrows Princess Mega Knight
Inferno Dragon
Arrows Miner Zap Princess Electro Wizard
Zap Arrows Miner Princess Mega Knight
Miner Zap Arrows
Zap Arrows Princess Electro Wizard
Zap Electro Wizard
Zap Arrows Miner Mega Knight
Zap Arrows Princess Electro Wizard
Mega Knight
Arrows Princess
Zap Electro Wizard Princess
Zap Arrows Princess Electro Wizard
Arrows
Miner Knight Princess Electro Wizard Mega Knight
Arrows Zap Princess
Zap Arrows
Mega Knight
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Miner Princess Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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