My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Dart Goblin Witch
Zap
Minions Dart Goblin Witch
Barbarian Barrel
Knight Dart Goblin Valkyrie Witch
The Log
Dart Goblin Witch
Earthquake
Witch
Arrows
Minions Dart Goblin Witch
Royal Delivery
Knight Minions Dart Goblin Valkyrie Witch
Fireball
Minions Dart Goblin Witch
Poison
Minions Dart Goblin Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Dart Goblin Tornado Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Knight Minions Dart Goblin Valkyrie Witch
Arrows
Zap Knight
Knight
Minions Dart Goblin Zap Arrows Witch
Minions
Knight Zap Valkyrie
Dart Goblin
Knight Valkyrie Zap
Valkyrie
Dart Goblin Zap Minions Tornado Witch
Tornado
Zap Valkyrie Witch
Witch
Zap Knight Valkyrie Tornado

Defense Synergies 3 18

Zap
Arrows Knight Minions Dart Goblin Valkyrie Tornado Witch
Arrows
Zap Knight Valkyrie Tornado
Knight
Minions Dart Goblin Zap Arrows Tornado Witch
Minions
Knight Valkyrie Zap Dart Goblin
Dart Goblin
Knight Zap Minions Valkyrie Tornado
Valkyrie
Minions Zap Arrows Dart Goblin Tornado Witch
Tornado
Zap Arrows Knight Dart Goblin Valkyrie Witch
Witch
Zap Knight Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Dart Goblin Valkyrie
Zap Knight Minions Dart Goblin Valkyrie Witch
Tornado Witch Knight Minions Dart Goblin Valkyrie
Witch Knight Minions Dart Goblin Valkyrie
Arrows Valkyrie Tornado
Arrows Tornado Zap Minions Dart Goblin Valkyrie
Minions Dart Goblin Tornado Zap Arrows Witch
Zap Arrows Dart Goblin Valkyrie
Witch Minions Tornado
Knight Tornado Dart Goblin Valkyrie
Minions Dart Goblin Valkyrie Witch Zap Arrows Knight Tornado
Arrows Minions Zap Dart Goblin Tornado Witch
Zap Knight Minions Valkyrie Witch
Valkyrie Zap Arrows Minions Dart Goblin Tornado Witch
Knight
Tornado Zap
Arrows Knight Minions Valkyrie Tornado Witch
Arrows Zap Knight Minions Dart Goblin Valkyrie Tornado Witch
Zap Arrows Valkyrie Tornado Witch Knight Minions Dart Goblin
Dart Goblin Tornado
Valkyrie Arrows Knight Minions Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Witch
Zap Arrows Knight Valkyrie
Zap Knight Minions Valkyrie Witch
Valkyrie Zap Knight Tornado
Knight Valkyrie Witch
Arrows Zap Minions Dart Goblin Tornado Witch
Knight Minions Dart Goblin Valkyrie Witch
Knight Valkyrie
Zap Knight Minions Valkyrie Tornado Witch
Witch Dart Goblin
Knight Minions Dart Goblin Valkyrie Witch
Zap Arrows Valkyrie Tornado
Knight Valkyrie Witch
Dart Goblin Valkyrie Witch
Witch Zap Knight Minions Dart Goblin Valkyrie Tornado
Arrows Minions Valkyrie Zap Dart Goblin Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Valkyrie
Arrows Zap Dart Goblin Tornado
Arrows Dart Goblin
Arrows Knight Dart Goblin Valkyrie
Zap Arrows Valkyrie
Arrows Zap Minions Dart Goblin Tornado Witch
Arrows Dart Goblin Tornado Witch
Arrows Zap Dart Goblin Tornado
Arrows Zap Dart Goblin Tornado
Minions Tornado
Zap Arrows Knight Dart Goblin Valkyrie Tornado
Zap Arrows Dart Goblin Tornado
Knight Dart Goblin
Arrows Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Tornado
Minions
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Valkyrie Tornado Witch
Minions
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Valkyrie Witch
Witch
Arrows Zap Dart Goblin Tornado Witch
Zap Arrows Tornado Witch
Zap Arrows Dart Goblin Tornado
Zap Arrows Dart Goblin Tornado Witch
Zap Minions Dart Goblin Witch
Zap Arrows Dart Goblin
Zap Arrows
Arrows
Zap Minions Dart Goblin Witch
Zap Arrows Dart Goblin Tornado Witch
Arrows
Knight Dart Goblin Valkyrie
Arrows Zap Dart Goblin
Zap Arrows Tornado
Dart Goblin
Zap Minions Dart Goblin Tornado Witch
Zap Dart Goblin Tornado Witch
Zap Dart Goblin Tornado Witch
Dart Goblin

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