My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Skeleton Army
Giant Snowball
Minions Dart Goblin Wall Breakers Skeleton Army
Zap
Minions Dart Goblin Wall Breakers Skeleton Army
Barbarian Barrel
Knight Dart Goblin Wall Breakers Skeleton Army Royal Ghost
The Log
Dart Goblin Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Dart Goblin Wall Breakers Skeleton Army
Royal Delivery
Knight Minions Dart Goblin Wall Breakers Skeleton Army Royal Ghost
Fireball
Minions Dart Goblin Wall Breakers Skeleton Army
Poison
Minions Dart Goblin Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Knight Minions Dart Goblin Skeleton Army Royal Ghost

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Minions Dart Goblin Wall Breakers Royal Ghost
Arrows
Zap Knight Wall Breakers
Knight
Minions Dart Goblin Wall Breakers Zap Arrows
Minions
Knight Zap Wall Breakers
Dart Goblin
Knight Zap Wall Breakers
Wall Breakers
Knight Zap Arrows Minions Dart Goblin Royal Ghost
Skeleton Army
Royal Ghost
Zap Wall Breakers

Defense Synergies 2 10

Zap
Arrows Knight Minions Dart Goblin Skeleton Army Royal Ghost
Arrows
Zap Knight
Knight
Minions Dart Goblin Zap Arrows Skeleton Army
Minions
Knight Zap Dart Goblin
Dart Goblin
Knight Zap Minions Skeleton Army
Wall Breakers
Skeleton Army
Zap Knight Dart Goblin
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Dart Goblin
Skeleton Army Zap Knight Minions Dart Goblin
Skeleton Army Knight Minions Dart Goblin
Skeleton Army Knight Minions Dart Goblin
Arrows Skeleton Army
Arrows Skeleton Army Zap Minions Dart Goblin Royal Ghost
Minions Dart Goblin Zap Arrows
Zap Arrows Dart Goblin
Minions Skeleton Army
Knight Skeleton Army Dart Goblin Royal Ghost
Minions Dart Goblin Skeleton Army Zap Arrows Knight Royal Ghost
Arrows Minions Zap Dart Goblin
Skeleton Army Zap Knight Minions
Skeleton Army Zap Arrows Minions Dart Goblin Royal Ghost
Skeleton Army Knight
Skeleton Army Zap
Arrows Knight Minions Skeleton Army
Arrows Zap Knight Minions Dart Goblin Skeleton Army Royal Ghost
Zap Arrows Knight Minions Dart Goblin Royal Ghost
Dart Goblin
Skeleton Army Royal Ghost Arrows Knight Minions Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Royal Ghost
Zap Arrows Knight Royal Ghost
Skeleton Army Zap Knight Minions
Skeleton Army Zap Knight
Knight Skeleton Army
Arrows Zap Minions Dart Goblin
Skeleton Army Knight Minions Dart Goblin
Knight Skeleton Army
Zap Knight Minions Skeleton Army
Dart Goblin Skeleton Army
Knight Minions Dart Goblin
Skeleton Army Zap Arrows
Skeleton Army Knight
Dart Goblin Skeleton Army
Skeleton Army Zap Knight Minions Dart Goblin
Arrows Minions Zap Dart Goblin Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Royal Ghost
Arrows Zap Dart Goblin Royal Ghost
Arrows Dart Goblin
Arrows Knight Dart Goblin
Zap Arrows
Arrows Zap Minions Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Minions
Zap Arrows Knight Dart Goblin
Zap Arrows Dart Goblin
Knight Dart Goblin
Arrows Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Minions
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Dart Goblin Royal Ghost
Zap Arrows
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows
Arrows
Zap Minions Dart Goblin Skeleton Army
Zap Arrows Dart Goblin
Arrows
Knight Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin
Zap Minions Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Royal Ghost
Dart Goblin

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