My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Bandit
Giant Snowball
Minions Goblin Gang Battle Ram
Zap
Minions Goblin Gang Battle Ram Bandit
Barbarian Barrel
Knight Goblin Gang Battle Ram Bandit
The Log
Goblin Gang Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Battle Ram P.E.K.K.A Bandit
Fireball
Minions Goblin Gang Battle Ram Bandit
Poison
Minions Goblin Gang
Lightning
Knight Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Goblin Gang Bandit Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Knight Minions Bandit
Arrows
Zap P.E.K.K.A Knight Battle Ram Bandit
Knight
Minions Goblin Gang Battle Ram Zap Arrows
Minions
Knight Zap Battle Ram P.E.K.K.A Bandit
Goblin Gang
Knight Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Knight Bandit Arrows Minions Goblin Gang P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Goblin Gang Battle Ram
Bandit
Battle Ram Zap Arrows Minions Goblin Gang

Defense Synergies 2 13

Zap
Arrows Knight Minions Goblin Gang P.E.K.K.A Bandit
Arrows
Zap Knight P.E.K.K.A Bandit
Knight
Minions Goblin Gang Zap Arrows
Minions
Knight Zap P.E.K.K.A Bandit
Goblin Gang
Knight Zap P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
Zap Arrows Minions Goblin Gang
Bandit
Zap Arrows Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
P.E.K.K.A Zap Knight Minions Goblin Gang Bandit
Goblin Gang P.E.K.K.A Knight Minions Bandit
P.E.K.K.A Knight Minions Goblin Gang Bandit
Arrows P.E.K.K.A
Arrows Goblin Gang Zap Minions Bandit
Minions Zap Arrows Goblin Gang
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A Minions Goblin Gang
Knight Goblin Gang Bandit
Minions Goblin Gang Zap Arrows Knight Bandit
Arrows Minions Zap Goblin Gang
P.E.K.K.A Zap Knight Minions Goblin Gang Bandit
Zap Arrows Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Bandit
Zap Goblin Gang P.E.K.K.A Bandit
Arrows Knight Minions Goblin Gang P.E.K.K.A
Arrows Zap Knight Minions Goblin Gang Bandit
Zap Arrows Knight Minions Bandit
P.E.K.K.A
Goblin Gang Arrows Knight Minions P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A Bandit
Bandit Zap Arrows Knight Goblin Gang
Goblin Gang P.E.K.K.A Bandit Zap Knight Minions
Goblin Gang P.E.K.K.A Zap Knight Bandit
P.E.K.K.A Knight Goblin Gang Bandit
Arrows Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Knight Minions Bandit
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Minions
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Goblin Gang Bandit
Goblin Gang Zap Knight Minions P.E.K.K.A
Arrows Minions Zap P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows Knight
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap Bandit
Minions Goblin Gang
Zap Arrows Knight Bandit
Zap Arrows
Knight Bandit
Arrows Minions Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit
Arrows
Minions
Zap Arrows Bandit
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows
Zap Minions
Zap Arrows Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Minions Goblin Gang Bandit
Zap Arrows
Arrows
Knight Goblin Gang
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Minions Goblin Gang
Zap
Zap Bandit

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