My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram
Barbarian Barrel
Knight Battle Ram Wizard
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Battle Ram Wizard P.E.K.K.A
Fireball
Minions Battle Ram Wizard
Poison
Minions Wizard
Lightning
Knight Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Mini P.E.K.K.A Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Knight Minions Mini P.E.K.K.A
Arrows
Zap P.E.K.K.A Knight Mini P.E.K.K.A Battle Ram
Knight
Minions Battle Ram Zap Arrows Wizard
Minions
Knight Zap Mini P.E.K.K.A Battle Ram P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Minions Wizard
Battle Ram
Zap Knight Arrows Minions P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Battle Ram Wizard

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Arrows Knight Minions P.E.K.K.A
Arrows
Zap Knight Mini P.E.K.K.A P.E.K.K.A
Knight
Minions Zap Arrows Mini P.E.K.K.A Wizard
Minions
Knight Zap P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Knight Wizard
Battle Ram
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Minions
Mini P.E.K.K.A P.E.K.K.A Knight Minions
Mini P.E.K.K.A P.E.K.K.A Knight Minions
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Minions
Minions Zap Arrows Wizard
Zap Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions
Knight Mini P.E.K.K.A
Minions Zap Arrows Knight Wizard
Arrows Minions Zap Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Minions Wizard
Wizard Zap Arrows Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Knight Minions Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Knight Minions Wizard
Zap Arrows Wizard Knight Minions
Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Knight Minions Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap P.E.K.K.A
Zap Arrows Knight Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Knight
P.E.K.K.A Knight Mini P.E.K.K.A
Arrows Wizard Zap Minions
Mini P.E.K.K.A P.E.K.K.A Knight Minions
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Knight Minions Mini P.E.K.K.A
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Knight Wizard
Wizard
Zap Knight Minions Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Zap Mini P.E.K.K.A Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Wizard Zap Arrows
Arrows Wizard Zap Minions
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions Mini P.E.K.K.A
Zap Arrows Knight Wizard
Zap Arrows Wizard
Knight
Arrows Minions
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard
Zap Arrows Wizard
Minions
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Minions
Zap Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Minions
Zap
Zap
P.E.K.K.A
Wizard

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