My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Dart Goblin Musketeer Skeleton Army
Zap
Minions Royal Giant Dart Goblin Skeleton Army
Barbarian Barrel
Knight Dart Goblin Musketeer Skeleton Army
The Log
Royal Giant Dart Goblin Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Dart Goblin Skeleton Army
Royal Delivery
Knight Minions Dart Goblin Musketeer Skeleton Army
Fireball
Minions Dart Goblin Musketeer Skeleton Army
Poison
Minions Dart Goblin Musketeer Skeleton Army
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Dart Goblin Skeleton Army Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Minions Royal Giant Dart Goblin Musketeer
Arrows
Zap Royal Giant Knight
Knight
Minions Dart Goblin Musketeer Zap Arrows
Minions
Knight Royal Giant Zap
Royal Giant
Arrows Minions Dart Goblin Zap Musketeer
Dart Goblin
Knight Royal Giant Zap
Musketeer
Knight Zap Royal Giant
Skeleton Army

Defense Synergies 3 13

Zap
Arrows Knight Minions Dart Goblin Musketeer Skeleton Army
Arrows
Zap Knight
Knight
Minions Dart Goblin Musketeer Zap Arrows Skeleton Army
Minions
Knight Zap Dart Goblin Musketeer
Royal Giant
Dart Goblin
Knight Zap Minions Musketeer Skeleton Army
Musketeer
Knight Zap Minions Dart Goblin Skeleton Army
Skeleton Army
Zap Knight Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Dart Goblin Musketeer
Skeleton Army Zap Knight Minions Dart Goblin Musketeer
Skeleton Army Knight Minions Dart Goblin Musketeer
Skeleton Army Knight Minions Dart Goblin Musketeer
Arrows Skeleton Army
Arrows Skeleton Army Zap Minions Dart Goblin Musketeer
Minions Dart Goblin Musketeer Zap Arrows
Zap Arrows Dart Goblin Musketeer
Minions Musketeer Skeleton Army
Knight Skeleton Army Dart Goblin Musketeer
Minions Dart Goblin Skeleton Army Zap Arrows Knight Musketeer
Arrows Minions Musketeer Zap Dart Goblin
Skeleton Army Zap Knight Minions Musketeer
Skeleton Army Zap Arrows Minions Dart Goblin
Skeleton Army Knight
Skeleton Army Zap
Arrows Knight Minions Musketeer Skeleton Army
Arrows Zap Knight Minions Dart Goblin Musketeer Skeleton Army
Zap Arrows Knight Minions Dart Goblin Musketeer
Dart Goblin Musketeer
Skeleton Army Arrows Knight Minions Dart Goblin Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Zap Arrows Knight Musketeer
Skeleton Army Zap Knight Minions Musketeer
Skeleton Army Zap Knight Musketeer
Knight Musketeer Skeleton Army
Arrows Zap Minions Dart Goblin Musketeer
Skeleton Army Knight Minions Dart Goblin Musketeer
Knight Skeleton Army
Zap Knight Minions Skeleton Army
Dart Goblin Musketeer Skeleton Army
Knight Minions Dart Goblin Musketeer
Skeleton Army Zap Arrows
Skeleton Army Knight
Dart Goblin Musketeer Skeleton Army
Skeleton Army Zap Knight Minions Dart Goblin Musketeer
Arrows Minions Zap Dart Goblin Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Musketeer
Arrows Zap Dart Goblin Musketeer
Arrows Dart Goblin
Arrows Knight Dart Goblin Musketeer
Zap Arrows
Arrows Zap Minions Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Minions Musketeer
Zap Arrows Knight Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer
Knight Dart Goblin Musketeer
Arrows Minions Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Minions
Zap Arrows Dart Goblin Musketeer
Zap Arrows Dart Goblin
Minions Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows Zap Dart Goblin Musketeer
Zap Arrows Musketeer
Zap Arrows Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer
Zap Minions Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer
Zap Arrows
Arrows
Zap Minions Dart Goblin Musketeer Skeleton Army
Zap Arrows Dart Goblin Musketeer
Arrows
Knight Dart Goblin Musketeer
Arrows Zap Dart Goblin Musketeer
Zap Arrows
Dart Goblin Musketeer
Zap Minions Dart Goblin Musketeer
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer

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