My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Baby Dragon
Zap
Mortar
Barbarian Barrel
Knight Mortar Tesla Valkyrie
The Log
Earthquake
Mortar Tesla
Arrows
Royal Delivery
Knight Mega Minion Valkyrie Baby Dragon
Fireball
Mortar Tesla Mega Minion Baby Dragon
Poison
Mortar Mega Minion
Lightning
Knight Mortar Tesla Mega Minion Valkyrie Baby Dragon
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Valkyrie Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Mega Minion Mortar Tesla Valkyrie Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Mega Minion

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Knight Mortar Valkyrie Baby Dragon
Arrows
Zap Knight Mortar Mega Minion
Knight
Mortar Mega Minion Baby Dragon Zap Arrows
Mortar
Knight Zap Arrows Mega Minion Baby Dragon
Tesla
Mega Minion
Zap Knight Arrows Mortar Valkyrie Baby Dragon
Valkyrie
Zap Mega Minion Baby Dragon
Baby Dragon
Knight Zap Mortar Mega Minion Valkyrie

Defense Synergies 3 23

Zap
Mega Minion Arrows Knight Mortar Tesla Valkyrie Baby Dragon
Arrows
Zap Knight Mortar Tesla Mega Minion Valkyrie
Knight
Tesla Mega Minion Zap Arrows Mortar Baby Dragon
Mortar
Zap Arrows Knight Tesla Mega Minion Valkyrie Baby Dragon
Tesla
Knight Zap Arrows Mortar Mega Minion Valkyrie Baby Dragon
Mega Minion
Zap Knight Arrows Mortar Tesla Valkyrie Baby Dragon
Valkyrie
Zap Arrows Mortar Tesla Mega Minion Baby Dragon
Baby Dragon
Zap Knight Mortar Tesla Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Tesla Mega Minion Valkyrie Baby Dragon
Zap Knight Mortar Tesla Mega Minion Valkyrie
Mortar Tesla Knight Mega Minion Valkyrie
Tesla Knight Mortar Mega Minion Valkyrie
Arrows Valkyrie
Arrows Zap Tesla Mega Minion Valkyrie Baby Dragon
Tesla Mega Minion Zap Arrows Mortar Baby Dragon
Zap Arrows Tesla Valkyrie Baby Dragon
Tesla Mortar
Knight Tesla Valkyrie
Valkyrie Zap Arrows Knight Tesla Mega Minion Baby Dragon
Arrows Tesla Mega Minion Zap Baby Dragon
Mortar Tesla Zap Knight Valkyrie
Valkyrie Zap Arrows Mortar Tesla Mega Minion Baby Dragon
Knight Mortar Tesla
Zap Mortar Tesla
Tesla Arrows Knight Mortar Valkyrie
Arrows Mortar Tesla Valkyrie Zap Knight Mega Minion Baby Dragon
Zap Arrows Mortar Valkyrie Baby Dragon Knight Tesla Mega Minion
Mortar Tesla
Valkyrie Arrows Knight Tesla Baby Dragon
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Tesla
Zap Arrows Knight Mortar Tesla Mega Minion Valkyrie Baby Dragon
Zap Knight Valkyrie
Valkyrie Zap Knight Tesla
Knight Tesla Valkyrie
Arrows Zap Tesla Baby Dragon
Knight Tesla Mega Minion Valkyrie
Knight Tesla Valkyrie
Zap Knight Mortar Mega Minion Valkyrie Baby Dragon
Tesla Mega Minion
Knight Tesla Mega Minion Valkyrie
Zap Arrows Valkyrie
Knight Tesla Valkyrie
Tesla Valkyrie Baby Dragon
Tesla Zap Knight Mortar Mega Minion Valkyrie Baby Dragon
Arrows Valkyrie Zap Tesla Mega Minion Baby Dragon
Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Valkyrie Baby Dragon
Arrows Mortar Zap Baby Dragon
Arrows Baby Dragon
Arrows Knight Valkyrie
Zap Arrows Mortar Valkyrie Baby Dragon
Arrows Zap Mega Minion Baby Dragon
Arrows Mortar Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap Mortar
Zap Arrows Knight Mortar Valkyrie
Zap Arrows Baby Dragon
Knight Mortar Baby Dragon
Arrows Mortar Baby Dragon
Zap Arrows Mortar Baby Dragon
Zap Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar
Zap Arrows Mortar Mega Minion Baby Dragon
Zap Arrows Mortar Valkyrie Baby Dragon
Baby Dragon
Arrows
Zap Arrows Mortar Baby Dragon
Zap Arrows Mortar Valkyrie Baby Dragon
Mega Minion
Arrows Mortar Zap Baby Dragon
Zap Arrows Mortar Baby Dragon
Zap Arrows Mortar Baby Dragon
Zap Arrows Baby Dragon
Zap Mega Minion
Mega Minion
Zap Arrows Mortar
Zap Arrows
Arrows
Zap
Zap Arrows Mega Minion Baby Dragon
Arrows
Knight Mega Minion Valkyrie Baby Dragon
Arrows Zap Mortar Baby Dragon
Zap Arrows
Mega Minion
Zap Baby Dragon
Zap
Zap Mortar Baby Dragon
Mortar

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